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- Path: sparky!uunet!stanford.edu!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!al705
- From: al705@cleveland.Freenet.Edu (Edith D Goldstein)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Dpaint IV questions...
- Date: 22 Jan 1993 07:11:26 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 63
- Message-ID: <1jo6muINN59s@usenet.INS.CWRU.Edu>
- References: <1993Jan21.182556.20140@ils.nwu.edu> <1993Jan20.152832.22376@osf.org>
- Reply-To: al705@cleveland.Freenet.Edu (Edith D Goldstein)
- NNTP-Posting-Host: slc10.ins.cwru.edu
-
-
- In a previous article, knyal@ils.nwu.edu (Jarrett Knyal) says:
-
- >In article <1993Jan20.152832.22376@osf.org> rnollman@osf.org () writes:
- >>I have two questions about using DPAINT.
- >>
- >>Here is where I had a problem. Each HAM file loaded into the frame
- >>fine. The color was perfect. However, I did not go back and check
- >>the previous frames. When I was done, I ran the animation. Only the
- >>colors on the last frame loaded were correct. The colors on the other
- >>frames were all screwed up. The palette somehow had been altered.
- >>The correctly colored frame was all browns and grays. The other
- >>frames had blues, greens, yellows, and reds in them, but the strange
- >>thing was that these "extra" colors were not present in the palettes.
- >>I have no idea where they came from. Is the problem in the
- >>digitizing, conversion, or with DPAINT's handling of external
- >>palettes? I tried saving the palette for the correct frame in DPAINT
- >>and loading the saved palette into the DCTV conversion module. It had
- >>no effect.
- >
- >when you convert you have to have the colors in the palette locked. Calling up
- >a palette won't do anything unless you lock all the colors. When the colors
- >are locked all the frames you convert will adhere to the palette. Trust me, I
- >went through the same stuff you did.
- >
- >One thing that will save you some time is to use REND24. Its a shareware
- >program that can automate your converting as long as you're just converting and
- >not tweaking the settings of your frames (sharpness, etc...). Digitize and
- >save in 24bit IFF format from DCTV with the frame #'s (frame001, frame002,
- >etc...). REND 24 will automatically take the frames and convert to any format
- >you want (from 2 colors to HAM to AGA to DCTV) and can automatically put the
- >ANIM together for you. Its very nice and you can go on to do other things with
- >your time. You can find REND24 on many BBS and ftp sites. The latest version
- >is 104i (I think).
- >
- >
- >>
- >>I know there had got to be a way to do this.
- >>
- >>2. I may be really dense, but I could not figure out how I could set up
- >>a palette of 4096 colors. The most that DPAINT IV seems to allow is
- >>256 colors. The palette seems to only have 256 spots for colors (16
- >>squares in each "subpalette" x 16 subpalettes (from a to p). Where can I
- >>store the rest of the 4096 colors?
- >
- >DPaint4 only does a pseudo-HAM. You only get 256 colors, apparently EA thinks
- >we don't make many pictures with more then that.
- >
- >hope all this helps ya!!
- >
- >JOSHUA TSUI
- >INSTITUTE FOR THE LEARNING SCIENCES.
- >
-
- Actually, you can get 640 of the 4096 RGB colors in a DPaint4 HAM's palette.
-
- There is a menu item Color/Palette/Arrange (type "P" rather than "p").
- This "arranger" gives you 4 rows of 32 colors to select and it cycles from
- area 0 to 4. (4 x 32 = 128 x 5 = 640) Wonder what you can get with AGA
- Ham8 and the upgrade to DPaint?
-
- BTW has anyone seen "Brilliance" in action?
-
-