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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!haven.umd.edu!wam.umd.edu!davereed
- From: davereed@wam.umd.edu (Michael Robert Bromery)
- Subject: Re: Wing Commander: Amiga <- 32 Color = NOT!
- Message-ID: <1993Jan26.142948.12868@wam.umd.edu>
- Sender: usenet@wam.umd.edu (USENET News system)
- Nntp-Posting-Host: rac3.wam.umd.edu
- Organization: University of Maryland, College Park
- References: <1993Jan26.123857.17190@gn.ecn.purdue.edu>
- Date: Tue, 26 Jan 1993 14:29:48 GMT
- Lines: 48
-
- In article <1993Jan26.123857.17190@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
- >Just got off the phone with Mindscape International. The person who
- >helped me had never heard of a version that runs in 32 color mode ont
- >Kickstart 2.x equipped machines.
- >
- >He even put me on hold and went to check with some other people,
- >
- >"I am sorry, we only have the 16 color version. We are working on a
- >256 color version for the Amiga 1200/4000, but we have never done a 32
- >color version."
- >
- >Jeff
- >
-
- Well, just call me insane guys, but I saw my game play two different
- graphics modes. Perhaps I may have gotten one that switches from 16 color
- color dithered to 16 color solid color. All I know is that it stopped that
- ugly dithering, especially during the animation scenes. Sure, the animation
- scenes still use around 16 distinct colors when you talk to them, but that was
- always the case with Wing Commander 1. The dithering is what changed alot, mine
- cleared up to look quite like the VGA version of the game under my OS. Unless
- I have a wierd experimental OS. that immediately kills dithering and replaces
- for more colors, I'm staying behind my theory that happened. The space flight
- and cockpit looked pretty snappy here. It may be a trick of the eye, but it
- looked like 32 as opposed to 16. The main case is to get rid of all the
- dithering that people talked of. Ask them again about one where it at least
- changes how it does graphics. My friend's 1.2 Amiga does indeed does the
- dithering effect throughout the whole entire game, so I could tell the
- difference. We basically have a very similar setup except for the roms.
- I've tried different expansion configurations on this thing and none has
- had me able to aquire the mode I saw on my friend's computer. I can see,
- however, that they can use a 16 pallette for space combat as long as they
- can switch pallette colors on the fly for the various ways ships and objects
- can fly around the screen, but that's risky in a flight sim, they usually use
- the pallette so that if you saw everything at once outside your window, they
- would still fit in the pallette. It is very true that you can make 16 colors
- go a long way without ugly dithering, especially with enough greys to give
- metal objects dimension. Perhaps later today, I'll finally have an answer to
- why some people don't have their pallettes the way it should. I'm guessing
- what people are saying about their 16-color version is that it looks like
- a CGA version of the port with all the dithering. This version here fixes
- that at the OS revisions I stated. When this person in Finland gets back to
- me, perhaps it'll prove my sanity.
-
- ---- Mike (Crazy about Wing Commander).
-
- P.S. -- It's very good news that they are really developing a 256 color
- version of the game. Can't wait to get an AGA machine.
-