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- From: jwalkup@terapin.com (Jeff Walkup)
- Newsgroups: comp.sys.amiga.games
- Subject: Expandability
- Message-ID: <jwalkup.3gv9@terapin.com>
- Date: 26 Jan 93 08:28:22 GMT
- Organization: BBS
- Lines: 55
-
- > I suppose it all comes down to the fact that, back in the early
- > days when the Amiga was being developed specifically as a game
- > machine, and not a serious computer, [ ... ]
-
-
- Not to beat a dead horse or anything, but I've seen this said
- several times recently, and I just picked up a cool interview with
- Jay Miner who talks about the early days of the Amiga. I thought I'd
- post bits of it here to set the record straight.
-
- All quotes are supposedly by Jay Miner, although I didn't do the
- interview and I don't know who did. The author says it was done
- at the Pasedena show last Sept.
-
- -------------------- here it comes -------------------------------------
-
- "I told Dave Morris about some of the ideas I had about designing a games
- machine that was expandable to a real computer and he though that was a
- great idea but didn't tell any of his investors."
-
- "There was a conflict in the fundamental design philosophy with some like
- RJ Mical wanting the low cost video game (the investors side, you might
- say). Others like Dale Luck and Carl Sassenrath wanted the best computer
- expansion capability for the future. This battle of cost was never ending,
- being internal; among us as well as with the investors and Commodore."
-
- "I started thinking about what we wanted to design. Right from the
- beginning I wanted to do a computer like the A2000 with lots of expansion
- slots for drives, a keyboard etc."
-
- It was Commodore who wanted to leave things as NTSC/PAL output. We wanted
- to make them RGB but monitors were so expensive in those days - IBM's and
- Mac's were monochrome. I'd put the converter on the chip and this was a
- very low cost way of doing things as it saved a lot of parts, but by the
- time Commodore bought us, the bottom had fallen out of the video game
- market and we were moving more towards a computer so Commodore agreed to
- finance RGB as well.
-
- "There were a lot of compromises which I didn't like, but it was better
- than it might have been if we hadn't gotten our way on a lot of things. We
- didn't get our way on everything, though. The 256K RAM was a real problem.
- The software people knew it was inadequate but nobody could stand up to
- Commodore about it. We had to really argue to put the expansion connector
- on the side and this was before the deal was finalised so we were close to
- sinking everything. The lowest cost way of doing it was the edge connector
- and I'm glad it got through".
-
- -------------------------------------------------------------------------
-
- I think it's clear, the Amiga was not really designed as a "games
- machine".
-
- --
- Jeff Walkup <jwalkup@terapin.com> And I know we'll be there soon...
- "Let's hope you don't need pants in cyberspace." -- Dogbert
-