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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!haven.umd.edu!wam.umd.edu!davereed
- From: davereed@wam.umd.edu (Michael Robert Bromery)
- Subject: Re: Wing Commander Amiga (Public Note)
- Message-ID: <1993Jan23.173725.2031@wam.umd.edu>
- Sender: usenet@wam.umd.edu (USENET News system)
- Nntp-Posting-Host: rac3.wam.umd.edu
- Organization: University of Maryland, College Park
- References: <Mark_Lewis.00ro@panam.wimsey.bc.ca>
- Date: Sat, 23 Jan 1993 17:37:25 GMT
- Lines: 23
-
- Well, those hokey fireworks at the beginning were in the original version.
- They left them in because it is a port. You also have to remember that this
- game was made before Black Crypt so before that, it would look cool and new.
- But after the magical large fireworks in BC, those fireworks don't look so
- great eh???
-
- Oh well, it's the standard now. Those fireworks are part of Origin's new
- logo. I'm afraid for those fireworks haters(I don't mind them though), you'll
- see them in at least a few more Origin releases. Origin never made Amiga ports.
- Origin doesn't personally program computer systems other than one at a time.
- Mindscape though, is committed to be the Amiga-side of the Origin company so
- to speak. When you speak Origin, you must talk to Mindscape for they are the
- ones you want to talk to. Mindscape is still new to Origin, it'll just be a
- matter of time before we see faster and faster releases on our ports. They
- were in test before, only working at one game at a time(Origin's test of
- programming for them --Ultima VI). Now that Mindscape is in, they can do
- their thing. Three projects are currently at work and mail companies are
- already printing estimates of their cost. Check it out.
-
- -- Hope this helps
-
- --- Mike Bromery(yet again)
-
-