home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.lang.pascal
- Path: sparky!uunet!boulder!ucsu!spot.Colorado.EDU!smithme
- From: smithme@spot.Colorado.EDU (Steve Crawford)
- Subject: Need help displaying Bitmaps in TP 6.0
- Message-ID: <1993Jan26.200345.29803@ucsu.Colorado.EDU>
- Sender: news@ucsu.Colorado.EDU (USENET News System)
- Nntp-Posting-Host: spot.colorado.edu
- Organization: University of Colorado, Boulder
- Date: Tue, 26 Jan 1993 20:03:45 GMT
- Lines: 32
-
-
- Hello! I am relatively new at Turbo Pascal, having just taken a
- single semester of it. I am toying with several ideas for simple
- little game type programs, preferrably in graphics modes. I have
- written a few simple routines to get a mouse cursor working, and
- I have a SuperVga .BGI driver that I found floating around on
- one of the archives.
-
- However, I see no real use for USING a SuperVga driver unless I
- can figure out a way to display 256 color bitmap images in my
- program. I imagined there would be hundreds of utilities out
- there to do such a thing, but I have yet to find a SINGLE ONE
- that was not outdated. (.TPU units from older versions of Turbo
- Pascal.) I am looking for something that is preferrably not
- a commercial software package, as I just want to write some
- small programs. (I don't have the cash to invest $50+ on a program
- I am just playing with.)
-
- The One utility I have found that seemed quite useful was called
- ANIVGA, but it claims not to support anything above 320x200x256
- resolution, and I am working with 640x480x256.
-
- If ANYONE knows of anything written to display bitmapped images
- (.GIF, .PCX, or just something to grab them into a format it
- can use) I would appreciate them pointing me in the right
- direction. I doubt very much I can write my own routines to
- do this because, frankly, I have no clue how to do it. Assistance
- is appreciated.
-
- Thanks!
-
- smithme@spot.colorado.edu
-