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- Xref: sparky comp.lang.c:20169 comp.lang.c++:19864
- Newsgroups: comp.lang.c,comp.lang.c++
- Path: sparky!uunet!haven.umd.edu!news.umbc.edu!gmuvax2!twallace
- From: twallace@gmuvax2.gmu.edu (Todd Wallace)
- Subject: Re: Basic 3D equations
- Message-ID: <1993Jan25.155615.8975@gmuvax2.gmu.edu>
- Organization: George Mason University, Fairfax, Va.
- References: <10111016@MVB.SAIC.COM> <EfJvHDK00XQD8IcxZP@andrew.cmu.edu> <1993Jan18.174006.15225@alex.com>
- Date: Mon, 25 Jan 1993 15:56:15 GMT
- Lines: 13
-
- I am looking for code or pseudocode that will allow me to
- calculate the screen coordinates of a point in 3-space, given
- the coordinates of the viewer in 3-space. These equations are
- the basis of programming 3D graphics, but I have not been able
- to find them.
-
- Any help/hints greatly appreciated.
- ----------------------------------------------------------------
- | Todd Wallace | "A pessimist is surprised |
- | twallace@gmuvax2.gmu.edu | as often as an optimist, |
- | | but always pleasantly." |
- | | - Robert Heinlein |
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-