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- Path: sparky!uunet!gatech!mailer.cc.fsu.edu!sun13!sophia.smith.edu
- From: orourke@sophia.smith.edu (Joseph O'Rourke)
- Newsgroups: comp.graphics.research
- Subject: Re: Clipping point generation
- Message-ID: <11780@sun13.scri.fsu.edu>
- Date: 20 Jan 93 23:17:26 GMT
- References: <11717@sun13.scri.fsu.edu> <11757@sun13.scri.fsu.edu>
- Sender: news@sun13.scri.fsu.edu
- Organization: Smith College, Northampton, MA, US
- Lines: 20
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-
- In article <11757@sun13.scri.fsu.edu>
- danielbt@cs.curtin.edu.au (Brett Daniel) writes:
- >erich@eye.com (Eric Haines) writes:
- >
- >>Assume you're clipping a 3D polygon to the six frustum clipping planes. The
- >>question I have is, given a polygon with n vertices, what is the maximum
- >>number of vertices which can exist after clipping?
- >
- >Can you describe a convex polygon that intersects all six clipping planes?
- >I can only think of a 3D convex polygon intersecting a maximum of four planes.
-
- Certainly one polygon can intersect all six planes. Imagine
- a very large triangle slicing through a cube so that the triangle is
- orthogonal to a long diagonal of the cube. Then the intersection is
- a hexagon, with one edge on each of the six faces.
- In this instance, we go from n = 3 to n+3 = 6.
-
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