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- Newsgroups: comp.graphics.explorer
- Path: sparky!uunet!gatech!cc.gatech.edu!cc.gatech.edu!zundel
- From: zundel@cc.gatech.edu (Eric Zundel Ayers)
- Subject: Renderer Performance, Interactivity
- Message-ID: <1993Jan21.052834.29868@cc.gatech.edu>
- Keywords: Renderer, geometry, Glyphmaker
- Sender: news@cc.gatech.edu
- Reply-To: zundel@cc.gatech.edu (Eric Zundel Ayers)
- Organization: Georgia Institute of Technology
- Date: Thu, 21 Jan 1993 05:28:34 GMT
- Lines: 75
-
- We are doing research to create an interactive scientific visualization
- tool (the Glyphmaker) using Explorer. Our goal is to allow the scientist
- to define graphic primitives and bind them to the scientist's
- specific set of data.
-
- Our goal is for the scientist to get quick feedback as he experiments with
- different bindings between data and graphic primitives. We have
- been using Explorer's Renderer module to render our images to
- leave the system open for expansion. Unfortunately, we have run into
- performance problems:
-
- (our tests were run on an Iris Indigo Elan)
-
- 1) In a scene with 160 spheres, rendering takes from 3 - 9 seconds,
- and rotations in the renderer take between 5 and 10 seconds.
- This is on the edge of what we have defined as "interactability"
-
- 2) In a scene with 1200 spheres (which is not uncommon in the kind of
- data we are working with right now) Times increase to well over a
- minute to render but still around 10 seconds to rotate.
-
- The "lengthy" rendering time is certainly acceptable for a final image,
- but we'd like for the user to get a quick sketch of what the scene might
- look like in a short amount of time (a few seconds) so that he/she can
- experiment with different parameters and run many test runs.
-
- Unfortunately, we don't get much savings in the initial rendering time
- (when the geometry structure is sent from our module to the renderer)
- by changing the drawstyle, or by changing the complexity (tesselation)
- of the spheres we draw. Although we now have some faster hardware
- (a Reality Engine) there must be some changes that can be made in
- software to increase interactivity.
-
- Also, there is no feedback from the renderer in the act of making
- a rotation, which makes it very difficult to tell how far the scene
- has been rotated.
-
-
- 3) In a scene with 2500 spheres, the renderer has lots of problems,
- with rendering time increasing exponentially for each attempt to
- render the same scene.(first 2 minutes, then 4 minutes, then 8 minutes...)
-
- Is this problem described a bug in the software or is it a problem
- with the settings on our machines? Will we be able to view scenes with
- 2000+ spheres in the 2.0 Renderer?
-
-
- Could there be some inefficiency in the way we are creating the
- Geometry data structure? What could we do to change that?
-
- Is it possible that the renderer module for Explorer 2.0 will be
- substantially quicker than the current version? Is it possible that there is a quicker renderer with less features
- available (or could one be made available?)
-
- Finally, we are looking for a way to get information from the
- Renderer by Picking a region in the renderer. The pick-box is nice,
- but we'd like to get information about the original geometry from the
- renderer, such as "spheres 34, 35, and 36 are in the selection set"
- and then, say, perform an operation that makes those spheres transparent.
- Since our data does not begin as a 3-D lattice, the data we get out
- is not very helpful (as far as I can tell) with the kinds of manipulations
- to the data we'd like to do.
-
- We are considering writing our own rendering code, but then we
- have lost almost all of the advantages of using Explorer. If possible,
- we would like to stick with the built in modules.
-
-
- Any and all feedback gratefully appreciated!
-
- Eric.
- Eric Z. Ayers
- zundel@cc.gatech.edu
- Graphics, Visualization, and Usability Center (GVU)
- Georgia Institute of Technology, Atlanta, GA 30213 USA
-