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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!spool.mu.edu!agate!ames!decwrl!csus.edu!netcom.com!mnemonic
- From: mnemonic@netcom.com (Rev Lebaredian)
- Subject: Re: Macintosh PlayMation experience
- Message-ID: <1993Jan26.034434.6136@netcom.com>
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- References: <1993Jan25.181857.13400@qiclab.scn.rain.com>
- Date: Tue, 26 Jan 1993 03:44:34 GMT
- Lines: 15
-
- baer@qiclab.scn.rain.com (Ken Baer) writes:
- : In article <1993Jan24.140201.21965@netcom.com> mnemonic@netcom.com (Rev Lebaredian) writes:
- : > The reason the rendere is so slow is because it does not take advantage
- : >of a math co-processor(essential for 3D animation).
- :
- : Render DOES take advantage of the Math Chip, in fact all of Playmation uses
- : and requires it (says so on the box).
- :
-
- Hmmm... I guess I was wrong, cause I got the impression from an article
- on the MAC version of it that only the 24bit rendere required a math
- coprocessor, and assumed that the reason why it ran so dog-slow on an
- amiga version I saw was because it didn't use the math-co. Do you know
- if all of the versions of playmation require a math-co?
-
-