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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!news.gtech.com!noc.near.net!usenet.ccur.com!mark
- From: mark@westford.ccur.com (Mark Thompson)
- Subject: Re: Amiga Power less than SGIs
- Message-ID: <1993Jan22.162017.6037@westford.ccur.com>
- Sender: usenet@westford.ccur.com (UNIX News)
- Organization: Radiant Image Productions, Merrimack NH.
- References: <1993Jan18.232247.7341@gw.wmich.edu> <1993Jan19.063424.18249@mnemosyne.cs.du.edu> <1jhc9rINN4g6@gap.caltech.edu>
- Date: Fri, 22 Jan 1993 16:20:17 GMT
- Lines: 31
-
- In article <1jhc9rINN4g6@gap.caltech.edu> woolstar@gumby.cs.caltech.edu (Derek Woolverton) writes:
- >The nice part was that the indigo was twice as fast as the network of ten
- >motorola cpus.
- > The software to render StrataVision scenes on the Indigo costs
- >$2,000 and will be available in march.
-
- The problem with that comparison is that StrataVision is a horrendous PIG
- when it comes to render times (as is the case with most of the Mac animation
- packages). Whether it runs faster on the Indigo is not truly relevant since
- there are too many other variables to consider. What is relevant is that
- my renderer of choice on a networked Amiga system does run faster and cheaper
- than the SGI solution with one of the high-end packages available there.
-
- A much better counter argument is the one posted by Gavin Bell. It is true
- that a single more powerful system provides better feedback for scene
- definition. But it is not always true that scene composition/definition
- plays a major role in the animation creation. In the case of Babylon 5,
- a typical scene might require 1-2 days modeling and object definition, 45
- minutes of scene composition, and 4 hours of rendering. This of course
- can vary dramatically depending on the animation. To help make scene
- composition less of a burden in the networked case, animators frequently
- create simplfied versions of their objects for scripting, which can then
- be replaced at render time. This works very effectively provided that the
- object count in the scene is not too astronomical.
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