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- Path: sparky!uunet!ulowell!m2c!bu.edu!stanford.edu!rock!taco!jmkaraka
- From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
- Newsgroups: alt.games.torg
- Subject: Re: GIZMO: How does one build a Rocket Ranger Suit?
- Message-ID: <1993Jan27.230102.20954@ncsu.edu>
- Date: 27 Jan 93 23:01:02 GMT
- References: <gatemail1.0b23144026249@morticia> <114880014@hpfcso.FC.HP.COM>
- Sender: news@ncsu.edu (USENET News System)
- Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
- Organization: North Carolina State University, Project Eos
- Lines: 17
- Originator: jmkaraka@c00008-118dan.eos.ncsu.edu
-
-
- |>As far as the -3 bonus modifier assesed against attacks targeting the
- |>suit instead of the wearer, I don't have a clue why this is here. This
- |>may be one of the places that the suit diverges from the "normal" rules.
- |>No other gizmo I am aware of has this property (though it would be nice
- |>if they did!).
- |>
- |>In fact, since the suit completely encases the wearer, I find it hard to
- |>imagine an attack *not* affecting the armor!
- |>
- |>
- I took this to be the difficult of targeting the specific systems
- of the suit. F'r instance: a hole through the window of a car will not
- affect it's performance much (the driver's nerves are another matter), one
- that tunnels through the engine would tend to cause some damage.
-
- -john-
-