home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: talk.bizarre
- Path: sparky!uunet!haven.umd.edu!darwin.sura.net!paladin.american.edu!gatech!concert!uvaarpa!murdoch!Turing.ORG!carasso
- From: carasso@Turing.ORG (Roger Carasso)
- Subject: FIRST POST TO COMP.AI.GENETIC
- Message-ID: <1993Jan8.223314.26500@murdoch.acc.Virginia.EDU>
- Sender: usenet@murdoch.acc.Virginia.EDU
- Organization: The Turing Project, Public Access Internet Host
- References: <1993Jan8.202702.21180@fcom.cc.utah.edu>
- Date: Fri, 8 Jan 1993 22:33:14 GMT
- Lines: 26
-
- freier@mail.physics.utah.edu (rodney james freier) writes:
- > I'm looking for a few simple games/problems that can be played/solved
- >genetically. I'm just trying to practice with the concept. The best
-
- Is it because can be played solved that you came to me?
-
- >simple project I've been able to come up with so far is generating a
- >Blackjack strategy genetically. A hit or a stay decision will be based
- >on two things: the dealers up card and the current total of the player's
- >hand.
-
- Maybe your plans have something to do with this.
-
- > According to Scarne ( _Scarne on Cards_ ), there are simple strategies
- >using only this info that can significantly reduce the bank's 5.3% or so
- >advantage. He gives his recommended strategies, and I thought it would
-
- Does it bother you that can significantly reduce the bank's 5 3% or
- so?
-
- >be a good exercise to verify them with genetic programming.
-
-
- goodbye
- My secretary will send you a bill.
-
-