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- From: clarinews@clarinet.com (UPI)
- Newsgroups: sci.virtual-worlds
- Subject: TECH: Sega promises 'virtual-reality' game in 1993
- Message-ID: <1iq94jINN642@shelley.u.washington.edu>
- Date: 6 Jan 93 23:53:51 GMT
- Article-I.D.: shelley.1iq94jINN642
- Organization: University of Washington
- Lines: 21
- Approved: cyberoid@milton.u.washington.edu
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
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- Clarinet, the online news service available from many USENET hosts,
- reports that Sega said on Wednesday, January 6th, that it will start
- shipping a ``virtual-reality'' attachment to its Genesis video-game
- machine in time for the 1993 holiday selling season. The company said
- the Virtua Sega system would include technology that has been only
- available for research strategy and training by NASA and the military.
-
- ``Virtua Sega delivers a feeling of total immersion into a completely
- realistic 360-degree gaming world by utilizing three-dimensional,
- stereo-optic vision and depth perception,'' the company said. Sega
- did not disclose details on the attachment or how much it will sell
- for, other than saying it will be offered at a ``mass-consumer price
- point.''....
-
- ``Virtua Sega is right over the technological horizon and Sega will
- bring it to consumers in the fourth quarter of this year,'' said Tom
- Kalinske, president and chief executive officer. ``Sega continues to
- be the first in defining 'next level' technologies that offer great
- values at a consumer price.''
-