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- Path: sparky!uunet!gatech!emory!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab
- From: mtymp07@staff.tc.umn.edu
- Newsgroups: sci.virtual-worlds
- Subject: Re: TECH: Realistic Hand Model driven by DataGlove
- Message-ID: <1ib8q9INN5m@shelley.u.washington.edu>
- Date: 4 Jan 93 04:02:52 GMT
- Article-I.D.: shelley.1ib8q9INN5m
- References: <1hubibINN702@shelley.u.washington.edu>
- Organization: University of Minnesota
- Lines: 28
- Approved: cyberoid@milton.u.washington.edu
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
-
- In <1hubibINN702@shelley.u.washington.edu>
- diego@minerva.st.dsi.unimi.it (Diego Montefusco) writes:
-
- >The problem I found is the THUMB: since the DataGlove can't detect all
- >movements of the first joint of the thumb (i.e. the one which links
- >the finger and the hand), without additional sensors, I was wondering
- >around WHICH axis the thumb should twist about: it surely isn't one of
- >the coordinate ones (X,Y,Z), and I've come out with a strange one,
- >empirically (sp?) found with trial and error. But it still doesn't
- >satisfy me. Infact if I make an OK posture, touching thumb and index,
- >the on-screen hand doesn't do the same, having always some
- >mis-alignment (sp?) between the two fingers. It surely depends on the
- >fact that I LOCKED the thumb movement on the WRONG plane.
-
- Correct me if I'm wrong, but the thumb does not move on just one
- plane. It has a range of 3-Space that it can wander around in, just
- like the fingers. Granted, it's not a very big space, but it
- certainly is not a plane.
-
- - Peter
-
- -------------------------------------------------------------------------------
- All those moments will be lost | Peter Vessenes, Certified Student Prodigy|
- in time, like tears in the rain. | (CSP), etc. @ Human Factors Research Lab,|
- peterv@dexter.psych.umn.edu | U of MN, Mpls: mtymp07@staff.tc.umn.edu
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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