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- From: mac20@cunixf.cc.columbia.edu (Michael A Cecere)
- Newsgroups: sci.virtual-worlds
- Subject: TECH: Odd qualities of interface for SEGA 3D PC glasses ?
- Message-ID: <1ib6cqINNrak@shelley.u.washington.edu>
- Date: 31 Dec 92 21:16:45 GMT
- Article-I.D.: shelley.1ib6cqINNrak
- Organization: Columbia University
- Lines: 22
- Approved: cyberoid@milton.u.washington.edu
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
-
- Can someone suggest to me why my SEGA glasses interface works better
- on one side then the other? i've tried both the 2N2222 circuit and the
- 555 circuit which i'm sticking with and they both do the same thing.
-
- the left eye has quite a nice extinction ratio, can't see much of the
- 'R' but the right eye isn't nearly as good.
-
- Is there a tuning for REND386 that might compensate for this? I tried
- flipping the lenses also and the problem then switched sides. i
- 'think' i tried switching the lenses inside the program and i think
- the problem stayed on the same side.
-
- Thanks,
- Mike Cecere
- WB2ZLW
-
- ***********************************************
- **** "Of course TV is a medium, ****
- *** It's not rare, ***
- *** And it's certainly not well done." ***
-