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- Path: sparky!uunet!mcsun!uknet!rook.ukc.ac.uk!raven.ukc.ac.uk!gjh
- From: gjh@ukc.ac.uk (G.J.Harewood)
- Newsgroups: rec.scouting
- Subject: One on one challenges [ACTIVITY]
- Message-ID: <2126@raven.ukc.ac.uk>
- Date: 9 Jan 93 16:39:22 GMT
- Organization: Computing Lab, University of Kent at Canterbury, UK.
- Lines: 138
- Nntp-Posting-Host: raven.ukc.ac.uk
-
-
- Hi all,
-
- I am looking to add to my set of one on one challenges to use at troop
- meetings; I shall list out the ones I can remember off hand and I would
- be interested to know of any more... if there is interest I could
- probably scrap together a few more myself.
-
- I prefer to use them with paired off Patrols if possible, PL vs PL, APL vs APL
- and so on.
-
- I shall refer to the two people from time to time as Alan and Bertie
- (my old maths teacher's terminology. For reference there were also
- Charlie, Dick, Edward and Freddie.)
-
- --------------------
- ARM WRESTLING
- Easy enough; it can be done lying on the floor, so you don't need a table.
- You're supposed to keep your elbows together and hold hands so that your
- thumb muscle is in the other person's palm.
-
-
- TRACTORS/TANKS
- Here the pair is working together to get from one end of the hall to the other
- in the shortest time. Alan lies on the floor on his back.
- Bertie stands facing him with his feet either side of the first person's
- head; Alan grasps Bertie's feet around the ankles. Alan then lifts his legs
- up in the air, and Berties grasps Alan's ankles in much the same way.
- It should now be possible for Bertie to dive forward, tucking his
- head in, and end up with his back on the floor beyond Alan thus reversing
- their positions. Repeat until you reach the finishing line.
- And you know the best part is that is really doesn't hurt if you do it right.
- It requires a little faith and tuition, but do dive properly, never let go
- of the other guy's ankles and tuck your head in!
-
-
- ARM KNOCKOUT
- Alan and Bertie face each other on the floor, press up style. Feet should
- be together and bodies should not be bent. The object is to knock out
- the other guy's arms and thus make him collapse - you may not grab the
- other guys arm with an open hand. Clearly the best way to do
- this is to fake him out and knock his one arm out when his other arms is
- trying to knock your wrong arm out of the way. Got that? Terrific.
- This is particularly painful with short sleeves.
-
-
- BACKLIFT
- Anne and Brian (variety...) stand back to back and interlock arms at the
- elbows. On the word `Go', each has to attempt, by leaning forward, to be
- the first to lift the other clear of the ground. You'll want to try to
- match heights quite well for this one.
-
-
- LEG PULL
- I would organise this one with all the pairs of boys down the long
- axis of the hall; Alans will have their backs to one long wall, Berties
- with have their backs to the other long wall. OK. Good.
- Now each person lifts his left leg in the air and holds onto his partners
- left leg. Upon a suitable command, each player has to hop backwards trying
- to pull his partner with him. The one to touch his back on his own wall (or
- to corss a line - safer) wins.
-
-
- SLAPS
- This one comes from the playground and you may be a little wary to encourage
- your little angels into such violence, but here we go. You should probably
- slip a coin in each case to see who goes first, but we shall assume Alan
- goes first.
- Each player holds his hands together in a prayer position, such that
- his fingers are pointing at the other player in front of him and his hands
- are at chest height. Some suggest that the two players hands should be
- close enough that fingertips are touching and this can be enforced.
- Since Alan is going first, he will be attacking. (:-) This involves his
- moving one of his hands and swinging it so as the slap Berties hand, for
- example Alan may decide to use his right hand, in which case he would slap
- Bertie's left hand.
- Bertie's role in this is to try to remove his hands, and so foil Alan's
- swipe. Bertie however may not move his hands until Alan's fingertips have
- broken apart; if Alan successfully fakes Bertie into doing so, then Bertie
- is required to hold his hands in place while Alan exercises his right to
- a free slap. This can inevitably be somewhat harder than combat slaps as
- preparation time is available. It is observed that players wishing to retain
- friendship with their opposition do not necessarily slap any harder here than
- at any other time.
- So far Bertie has done rather badly out of the arrangement. However
- a further important rule is thus; if Bertie successfully removes his hands
- entirely and Alan thus misses, play changes over such that Bertie is now
- attacking Alan.
- The game finishes when one of the players submits to the other and
- admits defeat. This is or course subjective.
-
- Slaps is an excellent spectator sport, particularly in watching the colour
- of their hands. My campers and PFC Summer camp picked this game up rather
- slowly at first (I noted this softness in general in American kids), but
- enjoyed in immensely once taught.
-
-
- CHINESE LADDERS
- This games only belongs here insofar as the boys are likely already arranged
- in the right format to play it. The should sit down the length of the hall
- facing their partners, with their feet touching those of their partners.
-
-
- +--------------+
- | |
- | |
- | O== ==O |
- | O== ==O |
- | O== ==O |
- | O== ==O |
- | O== ==O |
- | O== ==O |
- | |
- | |
- +--------------+
-
-
- ...like so. Starting at the top end of the diagram, upon command, the boys
- jump up, and run down the hall over the legs of their team (who may not
- move those legs!) and then touch the end of the hall. They run back around
- the outside, touch the top wall, and then make their way over any legs back
- to their place, whence the next boy mawy do the same. It's a race.
- Note the way I have described it so that each boy must sit down beyond
- the next person in his team; this helps prevent cheating by starting
- early.
- This game can be made more interesting by providing simple obstacles
- around the two outside edges of the hall, eg car tyres to get through,
- turned gym benches to walk along, or chairs to go under.
-
-
-
-
-
- Greg.
-
- --
- Greg Harewood
- NMR Physics, UKC.
-