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- From: wave@waits.media.mit.edu (Michael B. Johnson)
- Newsgroups: comp.sys.next.software
- Subject: Re: 3D app Recommendations ???
- Message-ID: <1993Jan12.055935.29648@news.media.mit.edu>
- Date: 12 Jan 93 05:59:35 GMT
- References: <C0o1Hw.Bzt@news.cso.uiuc.edu>
- Sender: news@news.media.mit.edu (USENET News System)
- Organization: MIT Media Laboratory
- Lines: 65
-
- J.B. Nicholson-Owens writes
- > andrew@cubetech.com writes
- > > I think Stone Design got a _very_ raw deal in the NeXTWorld review.
- >
- > I agree, and if NeXTWorld's photo of 3D Reality is any measure of
- > their ability to review this program, they clearly
- > demonstrate their lack of ability to lay out a scene correctly.
- > For those of you without this picture handy, it's a very dark
- > photo with 6 rendered objects in it, the lower three of which I
- > still can not make out due to poor lighting. Adding some lights
- > to this scene would have helped immensely as would some
- > illustrations of menu layouts or options that they claim are
- > faulty.
- >
- > If it's a rendering package you seek, I'd recommend Stone
- > Design's 3D Reality.
-
- Yea, this reminds of something else. I've heard (both first hand and second
- hand) from developers that say something to the effect "God, the 3DKit is
- totally unusable. I sent this image off to prman and it took hours."
-
- Folks, 3D is hard. It's difficult. The folks at Pixar that worked on
- RenderMan are some of the finest minds in computer graphics. It's a great
- renderer. If you're a developer, and you want to use the 3DKit, rejoice. NeXT
- has made it possible for you to get your feet wet with the same software the
- big guys (i.e. ILM, Disney, etc.) use to produce motion pictures. And you get
- that power at a very reasonable price. I'm talking development, not dollars,
- although those are pretty good too. Either way, if you want to use RenderMan,
- take a little time and play before you bitch and moan about how slow things
- are. The first thing you learn in real production is that for every frame you
- put on video or film as the final product, you will render that scene 20 times.
- Your ratio may vary, but everybody finds one, and it's usually not that low.
- So you learn to cheat. Render something a small section (that's what crop
- windows are for). Render at a high shading rate. Build up some intuition.
-
- The greatest thing about Stone Design's 3DReality is that it lets you render
- little bits at a time very easily. I've had the app for many months, and I
- don't think I've ever used the render button. I always use the "InstyRender"
- feature. Just go up to preferences and set the alt-drag and cmd-alt-drag
- values. I tend to leave them at 50 and .25. When I want to see the whole
- scene, I use a shading rate of 50. When I want to see how things will look, I
- select a small part and use .25. When I want to render the whole thing I use
- 25 and read my mail. The key is experimentation.
-
- Also, I have a lot of very complicated shaders, so it makes sense for me to use
- very low shading rates. If you're using a simple shader, you probably won't
- see that much difference between 10.0 and 1.0, but the 10.0 one will fly.
- Experiment. Muck around. Learn.
-
- The other thing is to get lots, or at least a wide variety, of shaders. The
- Valis Group has some great ones, very professionally done. Vol. 6 is still
- rough, but they're (supposedly) working on it. The real power of RenderMan
- lies in the shading language. I can take a sphere and render it a bazillion
- different ways just by using different renderers and frobbing the parameters.
-
- Anyway, I've ranted enough. I just got steamed when NeXTWorld printed such a
- vapid review of what is turning in to a very useful product.
-
-
- --
-
- --> Michael B. Johnson
- --> MIT Media Lab -- Computer Graphics & Animation Group
- --> (617) 253-0663 -- wave@media-lab.media.mit.edu
- --> NeXT Mail accepted at wave@nordine.media.mit.edu
-