home *** CD-ROM | disk | FTP | other *** search
- Xref: sparky comp.sys.mac.programmer:21225 comp.sys.mac.games:14129
- Path: sparky!uunet!gatech!destroyer!gumby!yale!yale.edu!qt.cs.utexas.edu!cs.utexas.edu!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!kuhub.cc.ukans.edu!ozma
- From: ozma@kuhub.cc.ukans.edu
- Newsgroups: comp.sys.mac.programmer,comp.sys.mac.games
- Subject: Re: Code for drawing a sprite desired.
- Message-ID: <1993Jan11.170011.46304@kuhub.cc.ukans.edu>
- Date: 11 Jan 93 17:00:11 CST
- References: <1ha3ikINN7tm@uwm.edu> <1993Jan10.222055.342@midway.uchicago.edu>
- Organization: University of Kansas Academic Computing Services
- Lines: 24
-
- In article <1993Jan10.222055.342@midway.uchicago.edu>, grass@cs.uchicago.edu (Joshua Grass) writes:
-
- >> THere is alot of interest in writing games for the mac (myself included.)
- >>If there's a kindly sagelike programmer out there with a little time on
- >>his/her hands, could someone share a technique for copying a sprite from an
- >>offscreen grafPort?
-
- There are TechNotes and Apple sample code (and code Snippets as well) that
- illustrate this. Furthermore, all my source code for my shareware games has
- been available for years now. In fact, it should be on AOL and any other
- net-site that wants it. Back issues of MacTutor (now MacTech) have examples
- with code as well.
-
- > Actually, sprite is not the correct term, (What is that from, TI 99's?) what
- > the new equivalent of what you are doing is called is an icon. This is pro-
-
- The Vic-20? Anyway, Icon is a little restrictive a term - perhaps just
- pix-image or bit map. Or I suppose we could argue about it a while longer. : )
- Really though, maybe it's just me, but I cringe at the word sprite ( pet peeve
- of mine I suppose). I also don't like the way "use" is spelled (or perhaps
- pronounced).
-
- john calhoun-
-
-