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- From: d88-jwa@dront.nada.kth.se (Jon Wtte)
- Newsgroups: comp.sys.mac.programmer
- Subject: Re: Why the Piracy? Here's why...
- Message-ID: <1993Jan11.183833.22283@kth.se>
- Date: 11 Jan 93 18:38:33 GMT
- References: <freek.726615644@groucho.phil.ruu.nl> <1993Jan10.114839.10045@ac.dal.ca> <1is9edINN9s8@life.ai.mit.edu>
- Sender: usenet@kth.se (Usenet)
- Organization: Royal Institute of Technology, Stockholm, Sweden
- Lines: 37
- Nntp-Posting-Host: dront.nada.kth.se
-
- In <1is9edINN9s8@life.ai.mit.edu> mycroft@hal.gnu.ai.mit.edu (Charles Hannum) writes:
-
- >> I hope that you produce something like a piece of software some day
- >> and then get killed by pirates; we'll see how utopian you are then.
-
- >I believe you missed something. If it weren't for trade secrets,
- >patents, and copyrights, writing software would be trivial; if I needed
- >a fast algorithm for blitting on a Mac, for example, I'd just look it
- >up.
-
- >It is the very fact that we `protect' such information that causes it
- >to become so valuable; everyone has to invest the time to reinvent it.
-
- No; there's still much more to invent than to re-invent.
-
- A fast MC68k blitter can be had, for instance, by calling
- CopyBits, or reading any reference manual from Motorola.
-
- Coming up with an algorithm is one thing, but writing software
- is MUCH more than that; you have to IMPLEMENT the algorithm,
- DEBUG the implementation, design a USER INTERFACE (this is one
- of the hardest things) and define how FILE HANDLING works and
- a lot of other things; none of this is covered by any kind of
- patent, but it takes up 90% of the design team's time.
-
- Not to mention manuals, training, testing, ...
-
- As you see, your assertion that creating software would be
- trivial if only patents and copyrights were banned is WHOLLY
- INCORRECT.
-
- Now, algorithm patents shouldn't last longer than 5 years,
- but that's another story.
-
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
- This sig less than 3 lines: Improve the UseNet S/N ratio!
-