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- Xref: sparky comp.sys.mac.programmer:21151 comp.sys.mac.games:14068
- Path: sparky!uunet!stanford.edu!apple!lagnaf
- From: lagnaf@Apple.COM (John "LJ" Czlonka)
- Newsgroups: comp.sys.mac.programmer,comp.sys.mac.games
- Subject: Re: Code for drawing a sprite desired.
- Keywords: Bring out the sprites!!!
- Message-ID: <76418@apple.apple.COM>
- Date: 11 Jan 93 03:22:35 GMT
- References: <1ha3ikINN7tm@uwm.edu> <1993Jan10.222055.342@midway.uchicago.edu>
- Followup-To: comp.sys.mac.programmer
- Organization: Apple Computer Inc, Cupertino, CA
- Lines: 27
-
- In article <1993Jan10.222055.342@midway.uchicago.edu> grass@cs.uchicago.edu (Joshua Grass) writes:
- >In article <1ha3ikINN7tm@uwm.edu> bowden@csd4.csd.uwm.edu (John William Bowden) writes:
- >>Hiya,
- >>
- >> THere is alot of interest in writing games for the mac (myself included.)
- >>If there's a kindly sagelike programmer out there with a little time on
- >>his/her hands, could someone share a technique for copying a sprite from an
- >>offscreen grafPort?
- >>
- >> Here's what I have in mind. A short program that loads in a PICT containing
- >>a sprite and its mask into an offscreen grafPort and the copyBits the sprite
- >>into a visible window.
-
- John,
-
- Check out Tech Note #41 for tons of useful info on how to manage offscreen
- bitmaps. Also, as far as books go, I locked myself in with my Mac Plus and
- a copy of Chernicoff's Mac Revealed a few years ago - it's a fantastic tome!
-
- Hope this helps,
-
- -LJ
- John Czlonka
- lagnaf@apple.com
-
- ---------------------------
- My opinion, not Apple's
-