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- Newsgroups: comp.sys.mac.programmer
- Path: sparky!uunet!mcsun!sunic!kth.se!dront.nada.kth.se!d88-jwa
- From: d88-jwa@dront.nada.kth.se (Jon WΣtte)
- Subject: Re: How do I make my windows handle a multiple-monitor system?
- Message-ID: <1993Jan5.204818.15237@kth.se>
- Sender: usenet@kth.se (Usenet)
- Nntp-Posting-Host: dront.nada.kth.se
- Organization: Royal Institute of Technology, Stockholm, Sweden
- References: <1993Jan5.193034.19490@netcom.com>
- Date: Tue, 5 Jan 1993 20:48:18 GMT
- Lines: 26
-
- In <1993Jan5.193034.19490@netcom.com> bskendig@netcom.com (Brian Kendig) writes:
-
- >To drag the window, I just set up a drag rect with
- > dragRect = screenBits.bounds;
-
- That should be
-
- dragRect = ( * GetGrayRgn ( ) ) -> rgnBBox ;
-
- >either. (I don't know exactly what's happening, because I don't have
- >multiple monitors; my beta-testers are the ones reporting the problems.)
-
- Well, get.
-
- 1) You'll be able to catch some cute bugs in your own programs
- 2) You'll work much faster with more screen real estate (like, one
- screen with the debugger windows on, and one with the app on...)
- 3) It's not expensive.
- 4) You'll be able to catch OYTHER people's bugs :-) DeskPicture
- for instance doesn't like pictures positioned to the left of
- the origin... They come out all blue-negative...
-
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
- This signature is kept shorter than 4 lines in the interests of UseNet
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-