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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!decwrl!adobe!mmwang
- From: mmwang@adobe.com (Michael Wang)
- Subject: Re: Dune2
- Message-ID: <1993Jan12.232535.19430@adobe.com>
- Sender: usenet@adobe.com (USENET NEWS)
- Organization: Adobe Systems Inc., Mountain View, California, USA
- References: <1993Jan9.072237.10955@nuscc.nus.sg> <1is9gqINN9j@hpscit.sc.hp.com>
- Distribution: usa
- Date: Tue, 12 Jan 1993 23:25:35 GMT
- Lines: 23
-
- In article <1is9gqINN9j@hpscit.sc.hp.com> matthias@nsr.hp.com (Matthias Kamm) writes:
- >TAN YEW KEONG (law40003@nusunix1.nus.sg) wrote:
- >: The Harkonen was fun, but not as powerful as the Atreides Sonic Tank
- >
- >I never had much trouble with the Atreides Sonic Tank. Their defence is
- >fairly lousy. Perhaps if a player is using them on offense they are
- >effective, but not with the computer at the helm. Do you mean to say
- >you finished the game as the Atreides? I've read postings that say
- >that's nearly impossible.
-
- It is tough to finish as the Atreides (or Ordos, I would suppose)
- because of the Death Hands. You really have to do the save game trick
- to survive. The Sonic Tank is extremely powerful because it has the
- longest range. You can knock out targets a full screen away if you are
- in fastest mode. This allows you to knock out rocket turrets without
- getting scratched. Also, if you have scouted out the enemy base before
- hand (i.e., you know where all the defensive units are), you can pick
- off the defenders one by one, since they don't come at you until you
- get closer to them.
-
- --
- Michael Wang
- mmwang@mv.us.adobe.com
-