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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!panther!mothost!lmpsbbs!areaplg2.corp.mot.com!bhv
- From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
- Subject: Re: GAMES THAT SHOULD BE COOL BUT SUCK!
- Organization: Motorola, CCR&D, CORP, Schaumburg, IL
- Date: Tue, 12 Jan 1993 15:04:03 GMT
- Message-ID: <1993Jan12.150403.29606@lmpsbbs.comm.mot.com>
- References: <1993Jan11.035654.7255@timesink.chi.il.us> <1993Jan11.162624.1@vmsb.is.csupomona.edu>
- Sender: news@lmpsbbs.comm.mot.com (Net News)
- Nntp-Posting-Host: 137.23.47.37
- Lines: 28
-
- In article <1993Jan11.162624.1@vmsb.is.csupomona.edu> cvetp036@vmsb.is.csupomona.edu writes:
- )> I just brought _Comanche - Maximum Overkill_ back to Egghead. Game
- )> play was cool, the 256 color graphics were nice BUT the game CLUNKS
- )> ALONG with a screen refresh only once a second! 'Scuze me, but on a
- )> 386/25 w/8MB, THIS SUCKS! I picked up F15 Strike Eagle III thinking
- )> this had to be better, but there's the same CRAPPY one frame per sec
- )> animation! What gives? Can't someone design a 256 color game that's
- )> worth a SHIT?!
- )
- )It's the system. Games in 256 VGA AND animation are generally slow on
- )a 386DX/25 regardless of how many megs you have. Only solution is to
- )set it on a lowest detail level. I, too, have a 386DX/25 with 8 megs
- )and Comanche, UW2, etc. isn't very fluid if I have it on the highest
- )detail.
-
- I have an old 16 Mhz 386 system without cache, and Comanche is quite slow
- on my system as well. I played it on a friends system - 33mhz with cache -
- and it sped up a lot - more than 2x, maybe 4x. (Dunno if the video
- card mattered or not thou).
-
- BTW - turning off *all* sound helps a lot with speed if you have a
- soundblaster - except for the fact that sound is important to the gameplay
- :-(.
-
- Anyway, looks like the requirments for game machines are going up -
- like a 66 Mhz 486DX2 :-) (??).
-
-
-