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- Path: sparky!uunet!spool.mu.edu!howland.reston.ans.net!usc!cs.utexas.edu!news
- From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Civilization under Windows 3.1
- Date: 12 Jan 1993 14:11:16 -0600
- Organization: CS Dept, University of Texas at Austin
- Lines: 17
- Message-ID: <ll69f4INNos1@cash.cs.utexas.edu>
- References: <1993Jan12.054046.3068@athena.mit.edu> <C0qCoE.45H@news.cso.uiuc.edu> <1993Jan12.161650.5585@philabs.philips.com>
- NNTP-Posting-Host: cash.cs.utexas.edu
-
- In article <1993Jan12.161650.5585@philabs.philips.com> ncl@philabs.philips.com (Nai-Chi Lee) writes:
- >I have tried Civ under OS/2 on a 386DX/33 and it is slow as a pig,
- >compared to what I get under DOS. The problem is not with CPU overhead,
- >it is with screen update.
-
- There's supposedly a patch for CIV that, among other things, makes it
- run well under OS/2. You will still need to adjust the DOS settings
- as in the readme, though.
-
- I have no idea how CIV runs under windows. I guess I could start up
- a win-os2 session if I felt like it and check it out.
-
- Ken McKinney
- "Dogs crawl under fences, software crawls under windows"
- .
-
-
-