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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!paladin.american.edu!howland.reston.ans.net!spool.mu.edu!agate!linus!philabs!ncl
- From: ncl@philabs.philips.com (Nai-Chi Lee)
- Subject: Re: Civilization under Windows 3.1
- Message-ID: <1993Jan12.161650.5585@philabs.philips.com>
- Sender: news@philabs.philips.com (Mr. C. News)
- Organization: Philips Laboratories, Briarcliff Manor, NY.
- References: <1993Jan12.054046.3068@athena.mit.edu> <C0qCoE.45H@news.cso.uiuc.edu>
- Date: Tue, 12 Jan 1993 16:16:50 GMT
- Lines: 18
-
- In article <C0qCoE.45H@news.cso.uiuc.edu> dmd39855@uxa.cso.uiuc.edu (Daniel DuBois) writes:
- >wanderer@athena.mit.edu (Hobbes) writes:
- >
- >>Whenever I run Civilization under Windows, it gets really slow on my
- >>486/33... it gets slower than on a 386sx/16!
- > ...
- >Dont run it under windows.
- >Seriously, alot of DOS game have problems under MS Windows, like Lemmings.
- >Even if you give it exclusive power in the window setup thingy, windows
- >is still sucking CPU in the background a little. Windows sux anyway.
- >Get OS/2 (having no idea whether this would help the problem,
- > ...
-
- This kind of irresponsible remark is not going to help anyone.
-
- I have tried Civ under OS/2 on a 386DX/33 and it is slow as a pig,
- compared to what I get under DOS. The problem is not with CPU overhead,
- it is with screen update.
-