home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!usc!nic.csu.net!vmsb.is.csupomona.edu!cvetp036
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: GAMES THAT SHOULD BE COOL BUT SUCK!
- Message-ID: <1993Jan11.162624.1@vmsb.is.csupomona.edu>
- From: cvetp036@vmsb.is.csupomona.edu
- Date: 11 Jan 93 16:26:24 PST
- References: <1993Jan11.035654.7255@timesink.chi.il.us>
- Organization: California State Polytechnic University, Pomona
- Nntp-Posting-Host: acvax2
- Nntp-Posting-User: cvadsaav
- Lines: 16
-
- > I just brought _Comanche - Maximum Overkill_ back to Egghead. Game
- > play was cool, the 256 color graphics were nice BUT the game CLUNKS
- > ALONG with a screen refresh only once a second! 'Scuze me, but on a
- > 386/25 w/8MB, THIS SUCKS! I picked up F15 Strike Eagle III thinking
- > this had to be better, but there's the same CRAPPY one frame per sec
- > animation! What gives? Can't someone design a 256 color game that's
- > worth a SHIT?!
-
- It's the system. Games in 256 VGA AND animation are generally slow on
- a 386DX/25 regardless of how many megs you have. Only solution is to
- set it on a lowest detail level. I, too, have a 386DX/25 with 8 megs
- and Comanche, UW2, etc. isn't very fluid if I have it on the highest
- detail.
-
- --McD.eXodus.IST
-
-