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- Path: sparky!uunet!haven.umd.edu!darwin.sura.net!zaphod.mps.ohio-state.edu!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxh.cso.uiuc.edu!belld
- From: belld@uxh.cso.uiuc.edu (David Bell)
- Subject: Re: kq6 King's Quest 6, kings quest VI
- References: <48342@ogicse.ogi.edu>
- Message-ID: <C0pt20.Krp@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Distribution: na
- Date: Tue, 12 Jan 1993 00:22:48 GMT
- Lines: 37
-
- marty@atmos.ogi.edu (Marty Shearer) writes:
-
- >I tried email, but I can't reach .com sites, so will post as well.
-
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- >To defeat Shamir:
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- >SPOILER ***** SPOILER ***** SPOILER ***** SPOILER ***** SPOILER
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- >There are two ways to defeat Shamir.
- >1) Exploit his weakness. Did you investigate the cave at the top of the
- >logic cliffs? (Without touching the poisonous berries, that is.)
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- >2) Become his master. Did you get the bottle labeled "drink me" from the
- >garden on the isle of wonder? Try using it in the pawn shop when Shamir is
- >there in disguise.
-
- >Further notes: you can only use (2) solving the game using the long path.
- >Good luck!
- >Marty
-
- At what point do the various paths diverge?
-
- Dave
- belld@uxh.cso.uiuc.edu
-