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- Path: sparky!uunet!olivea!mintaka.lcs.mit.edu!ai-lab!case!dmb
- From: dmb@case.ai.mit.edu (David Baggett)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Video Blaster (was Re: GAMES THAT SHOULD BE COOL BUT SUCK!)
- Message-ID: <1ir1s0INN85@life.ai.mit.edu>
- Date: 11 Jan 93 05:50:56 GMT
- References: <1993Jan11.035654.7255@timesink.chi.il.us>
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 16
- NNTP-Posting-Host: case.ai.mit.edu
-
- In article <1993Jan11.035654.7255@timesink.chi.il.us> mikebo@timesink.chi.il.us (Michael Borowiec) writes:
- >When will someone mass produce a "Video Game Blaster" card with a
- >DECENT graphics processor AND integrated Sound Blaster AND joystick
- >port(s). I'd buy one in a city minute!
-
- The problem is that you'd not only have to design the Video Blaster,
- but you'd also have to get software written for it. No software, no
- sales. No sales, no software gets written for it. Bootstrapping that
- kind of add-on in the market is tough. (But not impossible; Adlib made
- critical mass, of course.)
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
- ADVENTIONS: interactive fiction (text adventures) for the 90's!
- dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
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