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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!jvnc.net!newsserver.jvnc.net!newsserver.technet.sg!ntuix!ntuvax.ntu.ac.sg!sa6904623
- From: sa6904623@ntuvax.ntu.ac.sg
- Subject: RE: THE DAMAGE OF PIRACY (NO!)
- Message-ID: <1993Jan11.093411.1@ntuvax.ntu.ac.sg>
- Lines: 30
- Sender: news@ntuix.ntu.ac.sg (USENET News System)
- Nntp-Posting-Host: v9001.ntu.ac.sg
- Organization: Nanyang Technological University - Singapore
- Date: Mon, 11 Jan 1993 01:34:11 GMT
-
- As far as possible, please keep piracy issues out of this newsgroup!
-
- In any case, I'd like to make a comment that it is TRUE that the company makes
- no loss since pirates will never buy software to begin with. The main point is
- that, companies have found ways to combat piracy - OUTPRICE them!
-
- For instance, take a game like NOVA 9:
-
- 4 HD disks @ $5 = $20
- Manual @ $5 = $ 5
- TOTAL = $25
-
- Original $26
-
- Damn, for a $1 difference, why wouldn't anyone get the original (disks, manual
- and box!).
-
- In Singapore, piracy is rampant. To beat the pirates, companies have come out
- with competitive pricing for the software. They may earn less per package, but
- earn more on the whole because of the number of units sold! (versus nothing
- if the price were significantly higher than the pirated versiions).
-
- As in our local context, companies can, if they deem necessary, lower the
- prices to force the pirates out of the market.
-
- Please don't flame me on why Americans pay US$50 for a game while Singaporeans
- pay S$25 (US$16 approx) for the same stuff.
-
- Kenneth "Automan" Tan
-
-