home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!wupost!uwm.edu!ogicse!news.u.washington.edu!stein.u.washington.edu!msaxer
- From: msaxer@stein.u.washington.edu (Frisbee)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Dune 2 : Limit on structures
- Message-ID: <1ipckqINNc54@shelley.u.washington.edu>
- Date: 10 Jan 93 14:42:34 GMT
- Article-I.D.: shelley.1ipckqINNc54
- References: <79534@hydra.gatech.EDU> <1993Jan8.231539.11809@netcom.com> <79621@hydra.gatech.EDU>
- Distribution: usa
- Organization: University of Washington, Seattle
- Lines: 13
- NNTP-Posting-Host: stein.u.washington.edu
-
- In article <79621@hydra.gatech.EDU> gt7804b@prism.gatech.EDU (Wayne Edward Sheppard) writes:
- >Does everyone else use rocket turrets for defence? The enemy always
- >attacks from the same direction. If you build the rocket turrets
- >in the right place, they will just cut down the enemy. Then you
- >can use all of your units to attack the enemy base.
-
- Definitely. Actually...one setup I had was wonderful. I had two lines of
- rocket turrets, one in front of the other with the back one extending
- beyond the forward one and extending forward out that end. What happened
- is that the enemy tanks would try to drive through this gauntlet of death.
- It was great watching their damage go from none to complete in about 2
- seconds. I don't know why the computer chose this route since any human
- would have attacked the exposed flank of my base. Oh well...I like it.
-