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- Path: sparky!uunet!wupost!howland.reston.ans.net!paladin.american.edu!gatech!prism!gt7804b
- From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Dune 2 : Limit on structures
- Message-ID: <79621@hydra.gatech.EDU>
- Date: 9 Jan 93 19:31:55 GMT
- References: <79534@hydra.gatech.EDU> <1993Jan8.231539.11809@netcom.com>
- Distribution: usa
- Organization: Georgia Institute of Technology
- Lines: 30
-
- In <1993Jan8.231539.11809@netcom.com> robj@netcom.com (Rob Jellinghaus) writes:
-
- >Spoilers spiloers spoliers sioplers polisers repiloss!!!
-
- >>Also the limit on the number of structures is stupid. I build my structure
- >>up and start to build a repair center then it tells me there are too
- >>many structures.
-
- >Yow! I've never hit a limit on number of structures, and I've played
- >the Atreides through level 8 building some _large_ complexes. How
- >many buildings are you _making_???
-
- I always have about 15 rocket turrets for defence. I build two
- refineries, about four spice silos, outpost, light and heavy factory,
- construction yard, high tech factory, repair center, and about 7 power
- generators.
-
- Has anyone else encountered a limit on the number of structures?
-
- Does everyone else use rocket turrets for defence? The enemy always
- attacks from the same direction. If you build the rocket turrets
- in the right place, they will just cut down the enemy. Then you
- can use all of your units to attack the enemy base.
-
-
- --
- Wayne Edward Sheppard
- Georgia Institute of Technology, Atlanta Georgia, 30332
- uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
- Internet: gt7804b@prism.gatech.edu
-