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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!cs.utexas.edu!natinst.com!news.dell.com!milano!urbino.mcc.com!knutson
- From: knutson@.mcc.com (Jim Knutson)
- Subject: Falcon 3 ACM/BFM lessons - SORTIE4
- Message-ID: <1993Jan9.161439.1868@mcc.com>
- Originator: knutson@urbino.mcc.com
- Sender: news@mcc.com
- Organization: MCC, Austin, Texas
- Date: Sat, 9 Jan 1993 16:14:39 GMT
- Lines: 99
-
- SORTIE4.ZIP has been uploaded to onion.rain.com:/pub/falcon3/incoming
- and will likely end up in /pub/falcon3/lessons soon. It contains a
- description of the lesson, a Red Flag Mission to fly, and an
- illustrated example HI-FI VCR file created using Falcon 3.01.1. A text
- description of the training lesson is included below.
-
- Please let me know if you have any comments or suggestions on the
- lessons.
-
- Falcon 3 ACM/BFM Lessons
- by
- Jim Knutson
- A Supplement to Robert Shaw's Book
- Fighter Combat Tactics and Maneuvering
-
- Sortie 4 - Break Turn (pg. 25)
-
- Sortie 3 described the extension maneuver, which is the preferred
- defense against a guns attack. However, it is not always possible to
- prevent the closure to guns range. At this point, your best bet is to
- not allow a tracking shot. This can be done by making a break turn
- towards the attacker to place him in the forward hemisphere where
- closure times should only allow for a snapshot.
-
- AOT increases fastest by rolling to place the attacker in or near your
- vertical plane when making your break turn. However, this in-plane turn
- also makes it easier for the attacker to find a firing solution so a
- careful eye must be kept on the situation. This in-plane turn must not
- be used once range and nose position indicate the attacker is about to
- achieve a firing solution. This must be determined visually. One way
- to determine this is to watch for the under belly of the attacker. If
- you see it, he is pulling lead, preparing to fire.
-
- Continuation of the in-plane turn at this point would be deadly to say
- the least. You must now convert to an out-of-plane turn by quickly
- rolling 90 degrees in either direction to place the attacker in your
- horizontal plane (hopefully, around one of your wing tips) then
- reapplying G. A slow roll toward the attacker may be needed to keep him
- in the horizontal plane. This out-of-plane turn should be continued
- until the attacker is no longer in a threatening position.
-
- Deciding which direction to roll out-of-plane depends on several
- factors. The first is whether to commit nose-high or nose-low. The
- second factor depends on your intentions after the attack fails.
- Lastly, it should be noted that given the constraints of the first two
- factors, it is probably best to turn towards the attacker's belly as
- this is probably the hardest to counter.
-
- The choice of nose-high or nose-low for the out-of-plane maneuver
- depends on your speed and altitude. A nose-low maneuver can result in
- significant altitude loss, but it does have the advantage of gravity
- assist and is less likely to diminish your speed. A nose-high maneuver,
- on the other hand, can result in significant speed loss which will
- possibly increase the closure rate. Your intentions post maneuver
- (engage vs. disengage) will also affect your choice. Committing
- nose-high increases the chance of reversing after the overshoot thereby
- allowing you to take the offensive while nose-low allows you to
- disengage using extension after the overshoot.
-
- It is NOT recommended that you wait until the last possible moment to
- begin your break turn (hoping for a large overshoot). The out-of-plane
- turn works much better and is less risky.
-
- Red Flag Mission - COMBAT3
-
- This mission is a one versus one engagement. Your attacker is a Mig-19
- loaded only with guns. Turn on your gun camera (VCR). You have just
- completed a mission and are returning to your base so you don't need to
- load missiles (you used them to get your fifth kill, ace). Follow the
- waypoints and land your plane without getting shot down (assume you are
- low or empty of cannon shells as well). Use break turns to break away
- from the Mig-19 and extension when possible. Review the VCR to see
- where you can make improvements.
-
- NOTES
-
- You may need to set the enemy skill level to veteran or ace to get them
- to aggressively engage you.
-
- I had a terrible time trying to get this to work in Falcon. Padlock
- view is good for watching the attacker during your in-plane break turn,
- but once you start your out-of-plane turn, it is nearly impossible to
- keep the proper orientation (i.e. attacker in your horizontal plane)
- during the maneuver. I've tried using enemy view instead, but the
- control reversal that occurs when the attacker is in your rear quarter
- makes it difficult to keep the aircraft maneuvering correctly.
-
- The SORTIE4.VCR file was created using Falcon 3.01.1 using the
- Hi-Fidelity flight model.
-
- GLOSSARY
-
- AOT Angle Off Tail, with 0 degrees being directly behind the target
-
- --
- Jim Knutson | |
- knutson@mcc.com --=oOo=--
- cs.utexas.edu!milano!knutson +
- Wk: (512) 338-3362 Check Six!
-