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- From: kamartin@quads.uchicago.edu (Kai Anthony Martin)
- Subject: REVIEW: Car & Driver
- Message-ID: <1993Jan8.221930.4182@midway.uchicago.edu>
- Followup-To: kamartin@midway.uchicago.edu
- Summary: A review of Electronic Arts' latest driving simulation
- Sender: news@uchinews.uchicago.edu (News System)
- Reply-To: kamartin@midway.uchicago.edu
- Organization: University of Chicago Computing Organizations
- Date: Fri, 8 Jan 1993 22:19:30 GMT
- Lines: 106
-
- REVIEW: Car & Driver (Electronic Arts)
-
- by Kai Martin
-
-
- Well, here it is. Another driving simulation based upon driving the
- most exotic and high-performance cars in the world. This time it's Electronic
- Arts' turn to take a crack at making a simulation worthy of the cars within
- it. Not only worthy of the cars within it, Car & Driver is also worthy of
- it's affiliation with Car & Driver magazine. This program is the most
- realistic, gratifying, and complete of all the driving simulations I have
- encountered. C&D let's one choose from ten different automobiles -- Ferrari
- F40, Shelby Cobra, Porsche 959, Lamborghini Countache, Ferrari '57 Testarossa,
- Toyota MR2, Eagle Talon, Corvette ZR1, Lotus Esprit Turbo, and even a
- Mercedes C11 IMSA race car. There are ten different tracks to choose from,
- as well -- Monterey Raceway, Dobbs Raceway, EA Speedway, New York Highway 1,
- Arkansas Route 7, California Route 1, an Autocross course (driving through
- all sorts of cones), a mall parking lot (San Dimas Mall), and a drag strip
- (Mahomet Drag Strip). There are actual articles from Car & Driver magazine
- on each of the cars and tracks, which are pretty helpful (and look very nice,
- too). EA recommends at least a 386-16 to run C&D (I run it on a 386-33, with
- most of the detail down, and it is bearable, but I wish I had something
- faster). IMHO, this beats every driving simulation I have ever played (which
- is all of them, except for World Circuit (I have never played World Circuit)).
-
- Presentation:
-
- When one first runs C&D they are greeted with a virtual issue of
- Car & Driver (cover, table of contents and all -- very nice graphics).
- The table of contents serves as the main menu where one selects cars, tracks,
- reads articles, or changes the setup of the game. Car and track selections
- from the last game are set, so if you have one particular car and track you're
- working on, you don't have to select over again and again. The cars and
- track both look very nice, and one is given several camera angles in which to
- view them, along with instant replay of crashes and races. C&D has support
- for Soundblaster, Adlib, and Roland sound cards, along with joystick, mouse,
- and even footpedals for accelerator and brakes. Overall, the game layout
- seemed to be very well thought out and implemented.
-
- Driving:
-
- In the manual, it says that the game designers have gone to great
- lengths to simulate real-world physics. The manual does not lie. While
- driving, it flashes on the screen if the car is in a front skid, rear skid,
- or both (degree of severity denoted by upper and lower case letters). Not
- only does it flash upon the screen, but the car really feels like what it
- says it's doing (which is a great accomplishment, IMHO). Brakes feel
- like they really lock up (especially in a turn), and skid recovery feels very
- natural. Each car behaves how it is described in the C&D articles, too, which
- I thought was another very cool thing. One can race against up to three other
- opponents, which can be any car. The opponents are selected according to the
- 4 best times list for the track. For example, if the best times were posted
- by an F40, Corvette, and 2 Lotus', that's what you'll race against (if you
- choose one of those 3 cars). If a best time hasn't been posted by the
- particular car you're using, the game will take the best 3 times and use those
- cars. The cool thing about the computer opponent is that it won't necessarily
- race the same way all the time. The computer opponent in each car races how
- you did with that car to post the time it came in with, so essentially you're
- racing against yourself. Driving is very smooth with a joystick
- (I'm using a CH Flightstick). Driving mastery does not come easily (at least
- for me). I've been mostly using the Corvette on Dobbs raceway, and it is
- very challenging to try to get the most out of a car on a particular track.
- The mall parking lot is really fun to just skid around, do donuts, and crash
- into things (I prefer the Cobra for this). One has the option to drive
- with or without the dashboard in view. Another important feature that I really
- like and feel adds to the realism is variable acceleration/brakes (at least
- with the joystick). This is much better than a lot of games which just have
- gas on/off, brake on/off. Overall, a highly enjoyable, and REAL-FEELING
- simulation of the great art of driving fast.
-
- Other features:
-
- The game is playable head-to-head via modem, null modem, or even over
- a network. I haven't tried any of these so I don't know how well they work.
- For people who have any of the supported sound cards, there is an option to
- turn on one of three radio stations. Again, I haven't been able to try this
- out either, since I don't have a sound card.
-
- Gripes:
-
- The only gripe I have is that when one "peels out" (signified by the
- word "peel" or "PEEL" flashed on the screen, like the skidding), I'd like to
- see an actual patch of black rubber there being layed. Other than that, I
- have nothing else to complain about regarding C&D.
-
- EA seems to have done a very thorough job in creating C&D, but I have one
- thing I think I would think would enhance the game if added: the option
- to use another joystick/foot pedal for a working clutch.
-
- I obviously highly recommend this game. I have no affiliation whatsoever
- with Electronic Arts, either.
-
- A driving enthusiast in search of the ultimate driving experience,
-
- -Kai Martin (kamartin@midway.uchicago.edu)
-
-
-
-
-
-
- --
-
- ===============================================================================
- Kai A. Martin, Esquire
- Undergraduate student, Mathematics & Computer Science
-