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- Path: sparky!uunet!lhdsy1!nntpserver.chevron.com!usmi01.midland.chevron.com!jviv
- From: jviv@usmi01.midland.chevron.com (John Viveiros)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Curse of the Azure Bonds: Beholder Corps.
- Message-ID: <1993Jan8.144717.4002@nntpserver.chevron.com>
- Date: 8 Jan 93 14:47:17 GMT
- References: <C0I2G6.374@undergrad.math.waterloo.edu> <1993Jan8.022535.7401@nuscc.nus.sg> <43166@sdcc12.ucsd.edu>
- Sender: news@nntpserver.chevron.com (USENET News System)
- Organization: Chevron
- Lines: 45
-
- In article <43166@sdcc12.ucsd.edu> cs161fef@sdcc10.ucsd.edu (Capt Crunch.) writes:
- >> : In the caverns beneath Dagger falls, there is the central organization
- >> : of Drow lords, Beholders, and High Priests of Bane. I can kill single
- >> : beholders or Drow lords or High Priests by themselves quite easily,
- >> : but in the room next to last, where ALL of them are holding a conference,
- >> : I can never get past.
- >> : There is just no way that I can kill all those beholders in time before they
- >> : disintegrate me, no matter how many globes of invulnerability I use.
- >> :
- >> : Has anyone gotten past this room? What's in the two rooms beyond the
- >> : conference room? Any treasure from these guys?
- >>
- >> This is the **ONLY** scene I've never completed in any of the nine Gold
- >> Box titles. I don't think 'tis meant to be completed at all. The
- >> entire Mulmaster Beholder Corps tower is completely optional. I believe
- >> the game gave thee an option to flee in terror or throw caution to the
- >> wind. The options says it all :-)
- >>
- >
- >Yes, it IS possible to pass the beholder corps in Azure Bonds. This
- >battle is the place where the dust of disappearance is utterly
- >critical. The dust can be found in the treasure guild in Tilverton.
- >If you don't have the dust, then you're party will be annihilated by
- >the beholders, drows, and rakshasas. Oh yeah, having 4 girdle of
- >storm giant strengths helps too.
- >
- That's the chicken's way out and makes the battle too easy (I didn't
- enjoy it as much as when I tried without the Dust). You go in the room,
- see the beholders, etc. and leave. Outside, cast prep. spells (haste is
- essential) and go back in. (I had already used the dust the first time
- I tried). The first thing you do is get all your characters out of the
- room and around the corner, away from the spell bombardment. Then
- however many have survived can fight the monsters that come around the
- corner. I found that enlarged backstabbing F-Th's are very useful here.
- Eventually you will have to reenter the room to pick up the stragglers.
- Oh, confusion works well against the preists, plus alot of spell fire
- goes at them if you do.
-
- With the Dust, batle runs about 20 minutes. Without, it's about 2 hours
- (but among the most enjoyable 2 hours of battle I've seen).
-
- --
- John Viveiros (jviv@chevron.com)
- Chevron USA Standard disclaimer applies
- Midland TX
-