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- Path: sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!reed!odlin
- From: odlin@reed.edu (Iain Odlin)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: GAME BYTES: ARJ compression. O.K.?
- Keywords: game bytes magazine
- Message-ID: <1993Jan7.225144.12384@reed.edu>
- Date: 7 Jan 93 22:51:44 GMT
- Article-I.D.: reed.1993Jan7.225144.12384
- References: <1993Jan6.011656.20486@b11.b11.ingr.com> <bgilbert.16.726346145@vines.colostate.edu> <elliott.50@oliafd.shel.isc-br.com>
- Organization: The Stuffed Animal Trauma Team (We're Trained Professionals)
- Lines: 8
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- I'll readily admit I have not yet seen the new PKZIP, but I have been watch-
- ing the discussion about using ARJ and kept wondering why no one had yet men-
- tioned LHA. I've got both LHA and ARJ and find LHA to be more useful, on the
- whole. Anything I'm missing?
-
- Thanks,
- -Iain Odlin
-