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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!ames!pacbell.com!rtech!ingres!edg
- From: edg@Ingres.COM (Ed Goldman)
- Subject: Re: os/2 (Wiz7)
- Message-ID: <1993Jan7.170525.3260@pony.Ingres.COM>
- X-Newsreader: Tin 1.1 PL3
- References: <1ihhqbINN7gl@coli-gate.coli.uni-sb.de>
- Date: 7 Jan 93 17:05:25 GMT
- Lines: 24
-
- atoenne@mpi-sb.mpg.de (Andreas Toenne) writes:
- : In article <1993Jan7.135233.7528@apgea.army.mil>, rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) writes:
- : |> In article <1993Jan6.232342.2264@choate.edu> drizzt@spock.uucp (Neela Jacques) writes:
- : |> >In article <1993Jan5.190420.24984@apgea.army.mil> rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) writes:
- : |> I care and so does the 2 million other os/2 users.
- :
- : Simply ignore him.
- :
- : |> So far, the only games that I can't run under os/2 is ultima 7, Overkill,
- : |> and Sherlock holsm CD games.
- :
- : Then you certainly can tell me how I run Wizardry 7 ?
- : It starts ok both fullscreen and window'ed but it slows down incredibly
- : during sound output. For example the simple beeps in the first screen
- : (when clicking at load game) takes more than 20 seconds. This is true for
- : both PC sound and soundblaster.
-
- Unless you turn the sound off, I think you're out of luck with this game.
- I've noticed that some games produce digitized sound that turns into
- long drawn-out distortions in OS/2 -- probably because of heavy use of
- interrupts to produce the sound. The only OS/2 solution for these is
- disabling the sound in the game.
-
- -edg-
-