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  1. Path: sparky!uunet!news.claremont.edu!nntp-server.caltech.edu!echuang
  2. From: echuang@cco.caltech.edu (Ernest Y. Chuang)
  3. Newsgroups: comp.sys.ibm.pc.games
  4. Subject: Re: Terminator T2029 help wanted
  5. Date: 7 Jan 1993 07:04:14 GMT
  6. Organization: California Institute of Technology, Pasadena
  7. Lines: 14
  8. Message-ID: <1igkleINN7qd@gap.caltech.edu>
  9. References: <C07079.M05@cs.columbia.edu> <1993Jan6.232255.1462@digi.lonestar.org> <1ige5dINN5rc@gap.caltech.edu>
  10. NNTP-Posting-Host: sandman.caltech.edu
  11.  
  12. In article <1ige5dINN5rc@gap.caltech.edu> echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
  13. >[...]  The worst part is the idea of having 5 to 10
  14. >enemies suddenly materializing around you whenever you step on a "booby-
  15. >trapped" grid coordinate.
  16.  
  17. One additional note to my previous post:
  18.  
  19. Enemies don't only materialize around you when you step on certain 
  20. squares -- they'll also suddenly appear if you hang around too long
  21. in one area (resting, usually...); so try to keep an eye on the radar
  22. at all times.
  23.  
  24. - Ernest
  25.   echuang@cco.caltech.edu
  26.