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- Path: sparky!uunet!news.claremont.edu!nntp-server.caltech.edu!echuang
- From: echuang@cco.caltech.edu (Ernest Y. Chuang)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Terminator T2029 help wanted
- Date: 7 Jan 1993 07:04:14 GMT
- Organization: California Institute of Technology, Pasadena
- Lines: 14
- Message-ID: <1igkleINN7qd@gap.caltech.edu>
- References: <C07079.M05@cs.columbia.edu> <1993Jan6.232255.1462@digi.lonestar.org> <1ige5dINN5rc@gap.caltech.edu>
- NNTP-Posting-Host: sandman.caltech.edu
-
- In article <1ige5dINN5rc@gap.caltech.edu> echuang@cco.caltech.edu (Ernest Y. Chuang) writes:
- >[...] The worst part is the idea of having 5 to 10
- >enemies suddenly materializing around you whenever you step on a "booby-
- >trapped" grid coordinate.
-
- One additional note to my previous post:
-
- Enemies don't only materialize around you when you step on certain
- squares -- they'll also suddenly appear if you hang around too long
- in one area (resting, usually...); so try to keep an eye on the radar
- at all times.
-
- - Ernest
- echuang@cco.caltech.edu
-