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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!infonode!ingr!b11!kaos.b11.ingr.com!ross
- From: ross@kaos.b11.ingr.com (Ross Erickson)
- Subject: Re: FEEDBACK on Game Bytes #8?? Whaddya think?
- Message-ID: <1993Jan6.220305.4851@b11.b11.ingr.com>
- Sender: usenet@b11.b11.ingr.com (Usenet Network)
- Reply-To: ross@kaos.b11.ingr.com
- Organization: Intergraph Corporation
- References: <1993Jan6.011212.20396@b11.b11.ingr.com> <93006.134315HLR002@DJUKFA11.BITNET>
- Date: Wed, 6 Jan 1993 22:03:05 GMT
- Lines: 21
-
- In article <93006.134315HLR002@DJUKFA11.BITNET>, HLR002@DJUKFA11.BITNET (Manfred Kremer) writes:
- >The volume was great! But I had a technical problem: All the better
- >quality graphics were not displayed properly but written in small
- >pieces on top of each other in the upper quarter of the screen. Have
- >I done something wrong? I am using a Diamond Speedstar 24x Graphics
- >card. Any help would be appreciated!
- >
- I've been told by many who had similiar problems that the issue can be
- cleared up by running a VESA driver first, then running Game Bytes.
- We're working on a whole new display system, so this won't happen
- again.
-
- I may need some 'beta' sites. Any volunteers?
- --
- |------------------------------------------------------------------|
- | Ross Erickson | |
- | ross@kaos.b11.ingr.com | Read GAME BYTES Magazine! Found |
- | 205-730-4019 - voice | on ftp.ulowell.edu and |
- | 205-730-6445 - fax | wuarchive.wustl.edu. Check it out! |
- | Internet: 129.135.252.87 | |
- |------------------------------------------------------------------|
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