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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!usc!cs.utexas.edu!torn!skule.ecf!chinc
- From: chinc@ecf.toronto.edu (CHIN CHIEN TING)
- Subject: Re: DUNE II: Purple Guys
- Message-ID: <C0Epzt.Kv5@ecf.toronto.edu>
- Organization: University of Toronto, Engineering Computing Facility
- References: <1993Jan3.160503.24039@ultb.isc.rit.edu> <1993Jan4.033143.9693@netcom.com> <1993Jan4.164504.29059@jato.jpl.nasa.gov>
- Date: Wed, 6 Jan 1993 00:43:04 GMT
- Lines: 32
-
- In article <1993Jan4.164504.29059@jato.jpl.nasa.gov> jennifer@jato.jpl.nasa.gov writes:
- >
- >The only way I've gotten it to work is to first click on a unit, and then
- >click on the other units and tell them to move to the first unit while
- >the first unit is still moving. This will at least get them all moving
- >in the right direction and close to wherever it is you want them to be.
- >It does not work like it says in the manual. That's about the only
- >bug I've seen in the game too, although once the picture of the construction
- >yard became darker and I couldn't access anything in the yard. This really
- >is a great game!
- >
-
- Doesn't work all that well does it?
-
- Actually I have seen another bug, on the 5th or 6th level (forgot), I launch
- a premature strike and end up with 3 damaged tanks returning home. The
- Harkonen send a fleet of 20 vehicles, and I was waiting for destruction.
- But they stop half way and didn't respond as my entire army of 3 tanks
- flatten their base. The computer must have remembered the 1st Law of
- Robotics all of a sudden.
-
- Other minor complain, Ornithropters and Carryall should contribute to
- field of view. Also there is no effective way to tell Rocket launchers
- and Sonic tanks to sit still (and not hit friends with their undiscriminating
- weapons.
-
- Finally: if you like the game, read the book, and burn the movie!
- --
- CHIN, Chien Ting
- Dept of Physics, University of Toronto \ /
- ------------------------------------------------------- * <
- light is my work / \
-