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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!munnari.oz.au!newsroom.utas.edu.au!sol!quan
- From: quan@sol.surv.utas.edu.au (Stephen Quan)
- Subject: Re: Lemmings
- Message-ID: <quan.726191320@sol>
- Sender: news@newsroom.utas.edu.au
- Organization: University of Tasmania, Australia.
- References: <1993Jan4.194701.13673@bernina.ethz.ch>
- Date: Mon, 4 Jan 1993 23:48:40 GMT
- Lines: 54
-
- stettbac@isi.ethz.ch (Juerg Stettbacher) writes:
-
- >It seems to me, that some Lemmings levels are rather hopeless. Is
- >there a way in all runs? (Or which ones are not possible?)
- >
- >Thanks for any comment.
-
- I have played the original Lemmings and do agree that sometimes they
- really stretch you to the limit. In some puzzles you have to time
- everything exactly, or think of the not-so-obvious solution.
-
- But definitely, all puzzles (I believe) are solveable, I just like to
- see the game designers actually play Lemmings and see if they get just
- as frustrated as I do with some of the levels!
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-
- SPOILERS ALERT ... TIPS to FOLLOW.
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- My favorite kind of solution is to mine/dig and bash my way "underneath"
- some puzzles to actually avoid them!
-
- Also I prefer using alternative kinds of blockers (to get closer to 100%).
- 1. mine/dig a pit and abort using a builder.
- 2. build 4 ladders one after makes an effective wall.
-
- --
- Stephen Quan (quan@sol.surv.utas.edu.au) Tel : 002 202844 (local)
- Research Fellow, Computer Scientist, Fax : 002 240282 (local)
- Centre for Spatial Information Systems, Tel : 61 02 202844
- University of Tasmania, Australia. Fax : 61 02 240282
-