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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!opus
- From: opus@cbnewsc.cb.att.com (robin.g.kim)
- Subject: SVGA Air Warrior "Mini"-Review (LONG)
- Organization: AT&T
- Distribution: na
- Date: Mon, 4 Jan 1993 20:58:34 GMT
- Message-ID: <1993Jan4.205834.3742@cbnewsc.cb.att.com>
- Followup-To: comp.sys.ibm.pc.games
- Keywords: GEnie, flight simulator
- Lines: 303
-
-
- The following is a mini-review of "SVGA Air Warrior", by Kesmai. I do not feel
- qualified to give a full review of this game, as I cannot exercise it
- fully without joining GEnie and playing Air Warrior "on-line." Even given
- that, this will probably be the longest "mini"-review you'll ever read
- (or skip over). :^) Questions and comments are welcome.
-
- Robin Kim
- ihlpf!opus@att.att.com
-
- ---
-
- SVGA Air Warrior's big claim to fame is that it the first air combat simulator
- that runs at 640 x 480 with 256 colors. It has its own DOS extender, so
- it runs in 32 bit protected mode, using all the memory you have in your system
- with its built-in memory manager. The manual claims it is compatible with
- other memory managers, but using them will just slow the game down. I have
- not verified this.
-
- System requirements:
-
- DOS 3.3 or later (5.0 recommended), 386 20 MHz or faster, 3-4 MB extended or
- expanded memory (the box and the manual disagree--call it 4 MB to be safe),
- 12 MB of free space on your hard drive, mouse or joystick, SVGA card
- (>= 512 KB), SoundBlaster or SoundBlaster Pro. Thrustmaster FCS and WCS are
- fully supported, as are most types of rudder pedals (my Maxx rudder pedals
- work fine). NO COPY PROTECTION. My machine is a 486/33, 8MB, SBPro,
- ATI Graphics Ultra, CH FlightStick (the throttle control is supported).
-
- The game is basically an air combat simulator. It's emphases are on
- realistic flight dynamics, weapons performance, and a blistering frame
- rate, to the exclusion of all else. That means that ground graphics are
- very crude, consisting of pyramidal mountains, blue regions for lakes and
- rivers, gray rectangles for airstrips, and small gray buildings with little
- detail for ground installations. External views of other planes are also
- gray, boxy, and crude, but not so crude that you won't be able to tell the
- difference between a Corsair and a Zero. The cockpit graphics are very
- nice, however. As good or better than AOTP or SWOTL, depending on your
- tastes. Nevertheless, if great-looking graphics are what you're looking
- for, this game is not for you. If you crave a realistic combat simulation,
- where physics is not ignored and skill and intelligence are requirements for
- success, where you really FEEL like you're flying a plane, read on.
-
- SVGA Air Warrior is really three games in one. First and foremost, it is
- a front-end to the interactive Air Warrior game on GEnie. Second, it can be
- played in a similar manner head-to-head over a modem connection or via direct
- connection. Third, it can be played in "off-line" mode, against computer-
- controlled opponents. This is intended to allow practice for playing on GEnie,
- but I consider it worthwhile on its own. Note that the box does not really
- even talk about this mode. I heard about it from a friend.
-
- The Air Warrior game on GEnie allows up to 50 people to dial in and fly
- against each other in WWII or Korean War era airplanes. I believe WWI planes
- are also available, but rarely, if ever, used. In both the European and
- Pacific theatres (they flip flop every few weeks), there are three countries
- battling it out, A-land, B-land, and C-land. These do not represent real
- countries, thus Air Warrior does not actually simulate any past wars, just
- the planes that flew in them. Pilots for each country have unrestricted
- choice of planes available in the current theatre, so it is not uncommon for
- a Focke-Wulf to blow away an enemy Bf109, for example. The game comes with
- a coupon that can be exchanged for $50 of GEnie credit. GEnie costs
- $4.95/month for basic services, and $6/hour, non-prime time for the good stuff,
- like Air Warrior.
-
- I have not had a chance to play anyone in head-to-head mode yet, but have
- heard it is pretty solid. Since GEnie's Air Warrior does not require more
- than 2400 baud, I don't imagine head-to-head does either (can't remember).
- The manual does brag that modem play is crisp even at 1200 baud. From playing
- Fighter Duel on the Amiga, which is a similar type of game, I know that this
- is possible.
-
- Here is a list of planes/vehicles you can pilot:
-
- P-51D Mustang Fast, unmaneuverable, maintains energy well
- P-38J Lightning Fast, bad roll rate, good turner, but bleeds energy
- F4U-1D Corsair Fast, very durable, tons of ammo
- Spitfire MK IX Fast, maneuverable, lots of firepower, but low on ammo
- Bf109f-4 "Franz" Fairly maneuverable, but poor firepower
- FW190a-8 Fast, devastating firepower, great roll rate
- Ki-84 Hayate "Frank" Maneuverable, holds energy, good firepower
- A6M5a Zero "Zeke" Turns on a dime, but slow and very fragile
- Yak-9d Loser plane. Mediocre in every respect
- ME262a Sturmvogel Very fast, amazing firepower
-
- A26B Invader
- B-17G Flying Fortress
- B-25H Mitchell
- Mosquito MK XVI
- Ju88a4
- G4M "Betty"
- C-47
-
- F-86F Sabre
- MiG-15 Faggot
-
- WWI planes (I think. I haven't tried it yet, but it does offer you the choice.)
-
- T-34
- Flakpanzer IV
-
- Bombing is not supported in off-line or head-to-head play. However, if you
- assign a level bomber to a computer pilot, it will attempt to bomb enemy
- installations. Ground units are also not supported off-line. Basically, the
- strategic aspect of on-line play is completely absent from the off-line game.
-
- Flight Instruments:
-
- stick position indicator/artificial horizon (choose one or the other)
- throttle lever (moves as you adjust the throttle)
- altimeter
- compass
- vertical velocity indicator (1000's of ft./min. of climb/dive)
- accelerometer (G-meter)
- rudder indicator
- airspeed (actual or indicated, your choice)
- warning indicator (stalls, oil starvation from negative Gs, excessive RPM)
-
- The instruments are arranged in the border area around a central window which
- contains your view outside the cockpit. The inner window is about 3/4 the
- height of your screen, and 2/3 the width. On the top of the screen is a bar
- with icons marking the lateral position of all planes visible from the current
- view angle, and on the left and right margins at the top of the screen are
- lists of the icons, the planes they represent (type and country it flies for),
- and its constantly updated range.
-
- At 640 x 480 resolution, the dials and gauges are extremely sharp--a pleasant
- change from fat lines you see at 320 x 200.
-
- Realism Options:
-
- real-time - on-line mode plays at half real time; this allows full speed
- for off-line or head-to-head
- buffeting - screen shakes when you pull lots of Gs
- stalls - high-speed, or accelerated stalls; caused by exceeding maximum
- safe angle of attack
- spins - both regular, and unrecoverable flat spins
- lethality - on-line mode gives triple the realistic amount of ammo and
- reduced gun lethality for playability; this allows the more
- realistic settings for use off-line or head-to-head
- g effects - blackout, redout
-
- Features and Miscellaneous Stuff:
-
- four drones - computer-flown planes may fly with you, against you, or against
- each other. You can individually set the drone's plane type, skill
- level (recruit, veteran, or ace), the side it fights for (A, B, or C),
- and its home airfield.
- continuous battle option - destroyed planes are immediately regenerated on the
- ground at their home airfield.
- two maps - European theatre and Pacific theatre, the latter includes aircraft
- carriers
- radar - ground based only, allows you to find where the action is.
- 22 cockpit views (by my count) - all easily accessible from either the keyboard
- or the keypad using intuitive key combinations. Partial list: front,
- left, right, rear-view mirror, up, down (into you're lap--you can't
- see down from a real airplane!), front high, left rear low,
- front right, front down (view of your feet and the lower cockpit
- instruments), rear high. Most have nice artwork of what you'd really
- see from the particular plane you're flying, but some lesser-used
- views just have gray silhouettes to block your view of what you're not
- supposed to be able to see. Some planes do not come with any artwork,
- so all you see in any direction are the gray silhouettes. This
- includes most of the bombers, all the WWI planes, and the Me262.
- The artwork for some is available from GEnie (Me262 included), and
- apparently more will be created in the future.
- gun camera - allows you to record parts or all of a flight from your point of
- view. During playback is the only time you are allowed an external view
- of your plane (crude, blocky, and gray). A good learning tool.
- adjustable ground graphics - with full detail, enemy plane movements when
- up close are sometimes a tiny bit jerky, but changing ground detail on
- the fly fixes it right up
- joystick sensitivity - allows you to setup roll and pitch sensitivity of your
- joystick separately, including adjustment of the size of the dead zone
- in which small joystick movements are ignored. It is easy to create
- a nonlinear response curve using the simple and intuitive interface
- (bet you wish Falcon 3.0 had this for hi-fi flight, huh Dave? :^)
- fuel load - you can choose how much fuel to take off with. The amount you
- carry affects your plane's flight characteristics.
- LCOS - optional lead computing optical sight, helps you judge lead in
- deflection shooting, you must manually adjust the range in 500 yard
- increments (easy to do). Many experienced Air Warriors don't use it,
- but it's a good learning tool.
- accurate weapon modeling - when you hit the fire button on planes with mixed
- weapon types (machine guns and cannons, for example) all weapons fire.
- Since ammo loads vary, that means your firepower may decrease as your
- total ammo supply dwindles. The FW190 has the greatest firepower of
- all prop fighters in the game, but when its cannon shells are
- exhausted, its firepower drops by an order of magnitude.
- variable damage - hits on your plane can cause control damage, fuel leaks,
- oil leaks, landing gear damage, etc.
- varying vulnerability - different planes can withstand different amounts of
- damage. You just have to look crosswise at a Betty bomber and it
- will burst into flames.
- war emergency power - short duration extra boost of power that varies for
- different planes. Most planes are just redlining their engines.
- Corsairs and Bf109s have water injection, so they can do it longer.
- FW190s have nitrous oxide injection which only improves high altitude
- performance.
- compressibility - only a characteristic of P-38s as far as I know. Flight
- controls lock up above 375 mph.
- graphic bits - when you hit a plane, bits of it will break off and tumble
- away (you can even see it fall in your rear view mirror after you
- pass it!). If your target springs a fuel or oil leak, it will stream
- smoke. Do enough damage and it will explode with a boom.
- sound bits - many sound effects were digitized from the real planes. The
- engine noise is the best of any PC game I've ever heard. There are
- about ten different sound effects than can be turned on or off from
- a setup menu. The engine startup sound is superb!
-
- Flight Dynamics:
-
- The planes all fly very differently. With full realism turned on, you must
- exercise a large amount of control to avoid accelerated stalls. With the
- less maneuverable planes, vertical maneuvering speed is quite high. I
- often stall out at the top of my zoom climbs, and if I don't cut throttle
- immediately or if I use too much rudder, the plane goes into a spin.
- Different planes have different stall/spin characteristics. The Mustang
- and Corsair are very bad, while the P-38 and Bf109 hardly ever spin.
-
- Roll rates, induced drag, acceleration, and maximum AOA all vary from plane to
- plane. The bottom line is that no other PC air combat simulation I've played
- feels more realistic than this one. Please take this all with a grain of salt,
- however, since I've never flown a real plane before! I'm merely a very picky
- flight simulator nut.
-
- A.I.:
-
- The computer pilots at ace level are very good. They use the vertical a lot,
- and are tough to nail down. Unlike AOTP, they aren't all perfect shots. In
- fact, they miss quite a bit (just like I do). Even if you eventually
- get good enough to take one out one-on-one, you can always add more enemies.
-
- The Competition:
-
- The only game that is similar to SVGA Air Warrior is Fighter Duel for the
- Amiga, and its sequel, Fighter Duel Professional. I have only played the
- earlier version. Fighter Duel is also optimized for frame rate, and
- has even less ground detail. The planes are bitmaps which look much nicer,
- but the cockpit views are unrealistic (instruments in a bar on the bottom of
- the screen) and view manipulation leaves much to be desired.
- Fighter Duel's sound effects are far better than SVGA Air Warrior's, but
- only due to the Amiga sound hardware's superiority over my pathetic
- Sound Blaster Pro. This may not sound like a big deal, but hearing
- Fighter Duel's Corsair engine thrum coming through my stereo speakers and
- filling the room really takes you there.
-
- Flight dynamics are quite similar, with Fighter Duel coming out ahead for
- modeling the roll and yaw effects of engine torque at low speeds, and
- SVGA Air Warrior winning when it comes to the modeling of spins and rudder
- effects. SVGA Air Warrior's biggest disadvantage is it's relatively poor
- modeling of low speed high AOA flight, such as when landing. The feel is
- okay, but you don't get to see the nose rise, which makes landings kind of
- strange as you plow in with a seemingly nose-down attitude. Fighter Duel
- got this right, and carrier landings were better than any other game on
- the market. The plane will even bounce if you hit too hard!
-
- The A.I. in Fighter Duel was extremely poor, but Fighter Duel Pro has
- improved this markedly. A friend of mine who has tried both (Hi Jeff!)
- said the A.I. in SVGA Air Warrior is comparable to that in Fighter Duel
- Pro.
-
- Aces of the Pacific is probably SVGA Air Warrior's biggest competitor in
- the prop fighter PC simulation niche. AOTP's graphics and depth are
- far superior in most respects. It's flight dynamics are a joke in comparison,
- however. It's only advantages in realism are varying weather conditions,
- the sun, night flying, and modeling of different weapons' muzzle velocities.
- Still a good game, but much farther toward the game side of the game-simulation
- continuum than SVGA Air Warrior. In its defense, AOTP's A.I. is quite good,
- and it takes into account formation tactics.
-
- The Manual:
-
- The manual is about 3/8" thick, and is well done. It was written by
- Air Warrior players on GEnie, and is full of useful tips from the
- experts. There is even a forward included by Robert L. Shaw (author of
- "Fighter Combat: Tactics and Maneuvering," call sign "Mouse"). It includes
- an obligatory air combat maneuvers section, and has profiles on all the WWII
- planes in the game, complete with comments/opinions from the players. A lot of
- the manual is devoted to things which are only relevant when playing on-line on
- GEnie. The manual includes many very useful tables and graphs of relative
- aircraft performance parameters, ammo loads, and weapon lethality. The tables
- I appreciated most are the ones for each profiled plane that list
- the following data at 1000 ft. altitude increments:
- top airspeed (true)
- top airspeed (indicated)
- best climb (true)
- best climb (indicated)
- best rate of climb
- time to altitude
- corner velocity
- maximum sustained turn rate
- maximum airspeed in a flat turn
-
- Summary:
-
- If you play Air Warrior on GEnie, buy it (but then you probably already
- did). If you're really into realistic air-to-air combat without all the
- bells and whistles, or can find people to go head-to-head with, buy it.
- If the feature list I gave above didn't make you think, "Wow," DON'T buy it.
- I don't plan on joining GEnie in the near future, yet I am glad I got
- this game. If anyone wants to go head-to-head with me, please send me email,
- and don't worry--I'm not very good. Hopefully if enough people buy this
- game, we can form a pool of head-to-head opponents.
-