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- Newsgroups: comp.sys.atari.st.tech
- Path: sparky!uunet!pipex!warwick!dcs.warwick.ac.uk!leo
- From: leo@dcs.warwick.ac.uk (Leo Hendry)
- Subject: Re: Keyboard repeating keys
- Message-ID: <1993Jan12.141947.1607@dcs.warwick.ac.uk>
- Sender: news@dcs.warwick.ac.uk (Network News)
- Nntp-Posting-Host: slate
- Organization: Department of Computer Science, Warwick University, England
- References: <C0F8J1.CzF@ahwau.ahold.nl>
- Date: Tue, 12 Jan 1993 14:19:47 GMT
- Lines: 24
-
- In article <C0F8J1.CzF@ahwau.ahold.nl> leo@ahwau.ahold.nl (Leo Weppelman) writes:
- >I am looking for a way to make the keyboard processor handling the key
- >repeat instead of the main processor. Is there anybody on the net who
- >has ever did such a thing. The problem with the keyboard is that there
- >is (as far as I know) no documentation. Even the german 'Profibuch' has
- >no detailed info.
-
- The book Atari ST Internals gives information about the keyboard processor,
- whether you would call it detailed is another matter, and the book is badly
- written, translated and short on examples.
- What do you mean exactly by making the keyboard processor handle autorepeat?
- The way it normally works is to send a message to the main processor each time
- a key is pressed, and again each time it is released. From what I remember
- the codes are the same as the scan codes returned by Bconin and various other
- functions, and the code has the top bit cleared to indicate the key as been
- pressed, or set to indicate the key has been released.
- As far as I know there is no way of configuring it to behave differently,
- and there is no spare RAM on the chip to upload a routine of yours to do so.
- What exactly are you trying to do that lead you to ask this question (I
- guess you are trying to write a game that reads the keyboard processor
- directly for keyboard control)? I might be able to suggest another way of
- going about things.
-
- - Leo
-