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- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!microsoft!hexnut!darekm
- From: darekm@microsoft.com (Darek Mihocka)
- Subject: Re: Last time on this one (really!)
- Message-ID: <1993Jan12.222233.23613@microsoft.com>
- Date: 12 Jan 93 22:22:33 GMT
- Organization: BraSoft
- References: <3943@isgtec.isgtec.com> <1993Jan8.151744.16471@newshost.lanl.gov> <3959@isgtec.isgtec.com>
- Lines: 91
-
- In article <3959@isgtec.isgtec.com> ken@isgtec.com (Ken Newman) writes:
- >In article <1993Jan8.151744.16471@newshost.lanl.gov> hutch@bellman.lanl.gov writes:
- >> Uh, Ken... Did you ever think that maybe Darek built the Gemulator in order
- >> to try to make a few bucks? I think perhaps you are giving him too much
- >> credit for his "evil, wicked, mean and nasty" reputation. :)
- >
- >Well, sure, but sounds like a small market to me. I think it seemed like
- >a double-edged sword, hurt Atari and make money doing it. :-}
-
-
- long winded message from the Evil One below...
-
-
- You're both right! I'm evil wicked mean and nasty and I do it for the money.
- But since you're thinking deep thoughts here, why don't you think about
- this:
-
- About 10% of the price of a Gemulator package goes to Atari Corporation
- for the TOS licence. Considering that their real ST sales are currently
- between dismal and pathetic, the extra income from the TOS ROMs may help
- push Atari into new areas of profitability! <I'm being sarcarstic!!!>
- Although I can't see their profit on a real ST (say, a 1040STE with a
- dealer price of about $250) being much higher! They actually might be
- making more money each time a Gemulator is sold, although I don't know
- their exact profit margins on their hardware.
-
- For 3 years I worked on and sold Quick ST, a product which actually helped
- sell ST (or at least kept people from buying a faster machine). About a
- year when I no longer had enough time to keep supporting Quick ST, I could
- have:
- a) deep six the whole product so it is never heard from again, or,
- b) sell it to the one company that had enough technical knowledge
- to keep maintaining and improving it (i.e. Codehead).
- I chose b), which puts a dent in the "evil mean and nasty" argument.
-
- But on the other hand, <grin>, parts of Quick ST are integrated into
- Gemulator and the upcoming Gemulator 2.1 update will be bundled with
- a special version of it, thus improving the speed and making it more
- attractive to buy Gemulator. More points for the "evil mean and nasty"
- argument.
-
- But on the other hand again, it has been argued that Gemulator helps
- ST developers. After all, who will buy Atari software when it's almost
- impossible to buy Atari hardware! There are so few dealers left and
- stretched so thin that for the typical computer user it's a hell of a
- lot easier to just buy a PC. And PCs are cheaper too. But of course
- I have a strong motivation to make people buy PCs. <grin>
-
- Enough deep thoughs.
-
- The original reasons I wrote Gemulator are very simple: 2 years ago people
- on bulletin boards and online services started talking along the lines
- of "gee, wouldn't it be cool to run ST stuff on a PC" and "gee Darek,
- you wrote the 8-bit emulator, how about an ST emulator". I thought about
- it for a few months, ported over ST Xformer to the PC as an experiment,
- saw that it could be done, and said "sure, I'll do it". Besides, it would
- be an excellent way to piss off Atari!!!! <- main motivation <grin> and
- because hey, it's a cool project! <- second biggest motivation
-
- If you remember back two years, the original plan was to release Gemulator
- as a public domain program by having it use disk based versions of TOS.
- Why public domain? See the two reasons above. Money had nothing to do with it.
-
- Then Atari stepped in and said "no way, you can't do that" (they said
- the same thing about ST Xformer 5 years earlier, and this time they wouldn't
- budge). So thus was born the idea to use a hardware based card in much
- the same way that Spectre and Magic Sac work. Hardware costs money to
- produce and thus the public domain idea was shot to hell. By the time
- the Glendale show rolled around last September, I was over $30,000 in
- the hole buying PCs, making boards, buying ROMs, etc. That's why
- Gemulator costs $299.95, because about half of what I charge
- dealers for it goes to cover my costs of the hardware and ROMs. If the
- hardware was cheaper then I'd be charging less, and actually that's
- already happened because my per-board manufacturing cost is slowly
- dropping as I make more and more of them. Expect an under $200 Gemulator
- package VERY SOON.
-
- So there you have it. I'm not all that mean and nasty. I'm not getting
- terribly rich off the product. Less that 500 of them have been sold so
- far, but that's mostly in North America where most people have already
- fled the Atari scene. The German, French, and U.K. versions of Gemulator
- just started shipping. But I am having a lot of fun with it and so are
- most of the 500 or users of it. If someone reading this is upset at me
- for doing it, well, tough. Go bark up another tree.
-
- See, there are logical reasons for why things are the way they are.
-
- - Darek
-
- --
- /--------------------------------------------------------------------------\
- | Darek Mihocka, BraSoft, 14150 NE 20th St., Unit 302, Bellevue, WA 98007. |
- | Creator of Gemulator, Quick ST, and Xformer. Views expressed are my own. |
- \--------------------------------------------------------------------------/
-