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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!gdt!mapmh
- From: mapmh@gdr.bath.ac.uk (M Hagger)
- Newsgroups: comp.sys.atari.st
- Subject: Re: The compatibility story (Falcon & A1200)
- Message-ID: <1993Jan11.113722.5383@gdr.bath.ac.uk>
- Date: 11 Jan 93 11:37:22 GMT
- References: <1993Jan9.150240@cs.bham.ac.uk> <1993Jan10.110720.14311@umiami.ir.miami.edu> <1993Jan10.171538.26344@news.uit.no>
- Organization: School of Mathematics, University of Bath, UK
- Lines: 19
-
- > stuff about other planets deleted
- >Most problems comes from the fact that
- >- self-modyfying code blows up with caches (turn them off)
- >- the stack frame is different (no hope for these shitty programmers)
- >- it runs faster and timing depending on the processor speed blows up. This
- >is especially bad on custom loaders (more shitty programmers)
- >
- >A very big number of Amiga games have been done on the ST by the same
- >programmers so you'll have your share of crashing games.
- >
- I'm curious, just what do you mean by shitty programmers? In the real
- world do you seriously expect game writers (ie people trying to screw the
- maximum performance out of a machine) to worry about their program being
- a little incompatible with future generations of chips? Particularly if they
- are not even aware of the these new machines etc when the software is written.
- Maybe you would prefer it if the games were a little slower or a little less
- impressive, but I certainly wouldn't.
-
- Mark (I wonder if that puts me in the shitty programmer class?)
-