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- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!mcsun!sunic!ugle.unit.no!news.uit.no!borgen
- From: borgen@stud.cs.uit.no (Boerge Noest)
- Subject: Re: The compatibility story (Falcon & A1200)
- References: <H.mcBUgFWEjuY@fredrik.atari.no> <1993Jan9.150240@cs.bham.ac.uk> <1993Jan10.110720.14311@umiami.ir.miami.edu>
- Sender: news@news.uit.no (USENET News System)
- Organization: University of Tromsoe, Norway
- Date: Sun, 10 Jan 1993 17:15:38 GMT
- Message-ID: <1993Jan10.171538.26344@news.uit.no>
- Lines: 31
-
- In article <1993Jan10.110720.14311@umiami.ir.miami.edu> dlk0ms9s@umiami.ir.miami.edu writes:
- > 50% of 100 is 50.
- > 80% of 50 is 40.
- > 60% of 40 is 24!
- >
- > So 24 out of 100 games should work on the 1200. Personally, I don't find
-
- This is getting silly.
- C= itself claims 60% compatability with ALL software for the Amiga series.
-
- If your Falcon does 95% then I'm tempted to suggest that you come from
- another planet. I'm not saying that it is impossible, but I have a hard
- time accepting it.
- Most problems comes from the fact that
- - self-modyfying code blows up with caches (turn them off)
- - the stack frame is different (no hope for these shitty programmers)
- - it runs faster and timing depending on the processor speed blows up. This
- is especially bad on custom loaders (more shitty programmers)
-
- A very big number of Amiga games have been done on the ST by the same
- programmers so you'll have your share of crashing games.
-
- Programs that use the OS give the OS writers a chance to help them even if
- they screw up in some way. Of course, some are beyond all hope.
-
- >[ Mark Santora ]
- --
- |/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000 \\\|
- |// Box 218, 9001 Tromsoe, Norway | Remember to :-) when needed \\|
- |/ The worlds northernmost university | Life is worth living. \|
- #Disclaimer: This university and me does not agree.
-