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- Newsgroups: comp.sys.apple2
- Path: sparky!uunet!caen!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!szatezal
- From: szatezal@magnus.acs.ohio-state.edu (Shane M Zatezalo)
- Subject: Re: Spy Hunter GS???
- Message-ID: <1993Jan8.192009.29625@magnus.acs.ohio-state.edu>
- Sender: news@magnus.acs.ohio-state.edu
- Nntp-Posting-Host: magnusug.magnus.acs.ohio-state.edu
- Organization: The Ohio State University
- References: <9301080413.AA00190@wave.scar.utoronto.ca> <19930108.064317.377@almaden.ibm.com>
- Date: Fri, 8 Jan 1993 19:20:09 GMT
- Lines: 22
-
- In article <19930108.064317.377@almaden.ibm.com> Pauley@vnet.ibm.com (Paul Benson) writes:
- > Sadasivam, Krishna Madur wrote:
- >> Now I'm curious: If you had any choice, what Apple II game (not IIgs) would
- >> YOU pick to be enhanced for the IIGS? Maybe this'll give some programmers
- >> a few ideas, eh?
- >
- >My favorite would be Elite. Imagine: Solid space craft would be extremely
- >easy with the GS line fill capability not to mention quick; nice colors;
-
- I wouldn't mind seeing Choplifter GS (I think Brian Tao mentioned that one)
- or Lucifer's Realm GS. (remember all those /old/ Apple II adventure
- games?? Some of those would be great with the GS's improved graphics)
-
- I guess the problem is, who'd buy them /if/ someone was to do them? Heck,
- I'm still "planning" on buying OOTW & Switchit, and when the GNO upgrade
- comes out, that'll cost some cash too. Ah well...
-
- --
- ::::::::Apple II forever!!:::::::GO BUCKS!::::::::Play Lacrosse!!::::::::::
- : Shane M. Zatezalo : i-net> szatezal@magnus.acs.ohio-state.edu :
- : CIS Eng Ohio State : NeXTMail> shane@kiwi.swhs.ohio-state.edu :
- :GS::: call T.A.P. a Futurenet BBS 614-297-7031 16.8k DS HST 425 MEGS ::GS:
-