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- From: isc10327@nusunix1.nus.sg (ONG TAT-WEE)
- Subject: Re: Program idea?
- Message-ID: <1993Jan6.100420.19800@nuscc.nus.sg>
- Sender: usenet@nuscc.nus.sg
- Organization: National University of Singapore
- X-Newsreader: TIN [version 1.1 PL6]
- References: <bazyar.726298918@teal>
- Date: Wed, 6 Jan 1993 10:04:20 GMT
- Lines: 22
-
- Jawaid Bazyar (bazyar@teal.csn.org) wrote:
- :
- : That's a pretty good idea. More games ought to time actions off
- : of the heartbeat; but for those that don't, a system like this would
- :
- Jawaid, can u please elaborate on time actions off the
- heartbeat? Are u referring to the GS internal clock or what? I'm
- curious to know 'coz I'm trying to find a good way to sequence the
- events in a game I'm writing. For instance, how do I ensure consistent
- timing between say the first wave of asteriods and the second wave of
- aliens? BTW, Space Fox seems pretty inconsistent in its between the
- waves timing; sometimes the next wave comes out quickly whereas other
- times it pauses for quite some time.
- Thanks in advance.
- :
- : --
- : Jawaid Bazyar | Ask me about the GNO Multitasking Environment
- : Procyon, Inc. | for the Apple IIgs!
- : bazyar@cs.uiuc.edu | P.O Box 620334
- : --Apple II Forever!-- | Littleton, CO 80162-0334 (303) 933-4649
-
- - DOTW -
-