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- Path: sparky!uunet!usc!cs.utexas.edu!uwm.edu!ee!bloc1469
- From: bloc1469@ee.ee.uwm.edu (Gregory R Block)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: OS 'Move/Draw' speed
- Date: 9 Jan 1993 08:38:02 GMT
- Organization: Electrical Engineering Dept. University of Wisconsin - Milwaukee
- Lines: 23
- Message-ID: <1im2taINN81c@uwm.edu>
- References: <1993Jan8.050913.6571@gn.ecn.purdue.edu> <1ikc6nINNi3q@mercury.kingston.ac.uk>
- NNTP-Posting-Host: 129.89.2.33
-
- In article <1ikc6nINNi3q@mercury.kingston.ac.uk> cs_e445@ceres (Vlod Kalicun) writes:
- >Hmmm....
- >I am writing a program which will do loads of writepixels (in C).
- >Is it really that slow. (Haven't finished it yet tho.)
- >
- >I've only got a 68000, w/ KS2.04
-
- You've got a 68000? It's officially slow. :) Listen, unless you're
- writing your pixels to the screen randomly, there is a more
- "efficient" way of doing it -- Use WritePixelArray8 or
- WritePixelLine8, depending on your application. If you're doing
- horizontal lines, you may want to use WritePixelLine8.
-
- They're a _LOT_ faster. :)
-
- Greg
-
-
- --
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-