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- From: fjeske@amiganet.chi.il.us (Felix Jeske)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Bobs 'n' stuff
- Message-ID: <fjeske.0n80@amiganet.chi.il.us>
- Date: 7 Jan 93 22:22:27 CST
- Organization: Amiga Network Information Systems
- Lines: 16
-
- I am writing a little solitaire card game as my next shareware project. When
- the user picks up a card, internally I turn it into a Bob so the card moves
- with the pointer. This works fine and dandy if the player only picks up one
- card. However, the game allows the player to pick up a small stack of cards as
- well. The Bob created for the stack of cards on top of each other could be
- nearly twice as tall as the single card Bob. When the player moves around this
- Bob, it flickers like hell. Does anyone have any ideas why? Even the large
- Bob is only a 125 odd pixels high (57 wide). This is on a hires-lace 8 color
- screen. I can pick up the same size are in DPaint IV and I get abosulutely no
- flicker. Do I need to use doublebuffering here? Or do I need to stop using
- the built-in Bob drawing routines of SortGList(), DrawGList(), etc?
-
- Any help on the above would be appreciated. Thanks.
-
- Felix R. Jeske
- Author of BackUP V3.85: The way to backup your harddrive!
-