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- Newsgroups: comp.sys.amiga.misc
- Path: sparky!uunet!gatech!usenet.ins.cwru.edu!agate!doc.ic.ac.uk!warwick!dcs.warwick.ac.uk!mashton
- From: mashton@dcs.warwick.ac.uk (M.S. Ashton)
- Subject: Re: Wing Commander
- Message-ID: <1993Jan6.214304.22638@dcs.warwick.ac.uk>
- Sender: news@dcs.warwick.ac.uk (Network News)
- Nntp-Posting-Host: stone
- Organization: Department of Computer Science, Warwick University, England
- References: <OAHVENLA.93Jan3001237@lk-hp-4.hut.fi> <C0BD5s.2nI@news.cso.uiuc.edu> <lkhrrjINN1d2@exodus.Eng.Sun.COM>
- Date: Wed, 6 Jan 1993 21:43:04 GMT
- Lines: 24
-
- The amiga version *is* appauling.
-
- However, for all the pretty graphics and speed a 486 might offer you, so is the
- PC version.
- The game is c**p ok?
- It's just plain rubbish.
- I'd get more challenge from a shoe box during a philosophical argument.
- It's a shoot-'em-up using the PCs only graphics ideal...The expanded sprite
- routine and my *god* does it look awful.
- Don't come here waving your 486 about... Wing commander runs a 320*200
- resolution (on your machine too) and then proceeds to bump up the pixel sizes
- by magnifying the images.
- What a joke.
-
- Only on a PC can one fighter craft fly through another and survive.
- Some game to put forward as a clinching argument...
- ___
- mashton@dcs.warwick.ac.uk
- The best way not to be unhappy is not to have a word for it.
-
- The opinions expressed are entirely those of myself and the little purple
- people that visit me from time to time.They are not those of my employer,
- basically,because I haven't got one.
-
-